VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Bugs Server Bugs Server Bugs (Closed)
  • Search

Reload Items Crash

Closed Server Bugs

Moderators: Community Managers, Developers

Locked
  • Print view
Advanced search
3 posts • Page 1 of 1
User avatar
Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Reload Items Crash
  • Quote

Post by Xinux » Sat Mar 26, 2016 12:14 pm

Code: Select all

 	ntdll.dll!00007ffaabfc3991()	Unknown
 	ntdll.dll!00007ffaabf03a87()	Unknown
 	ntdll.dll!00007ffaabf00dad()	Unknown
 	ntdll.dll!00007ffaabfc1e26()	Unknown
 	ntdll.dll!00007ffaabf79b60()	Unknown
 	ntdll.dll!00007ffaabf00dad()	Unknown
 	WorldServer.exe!_heap_alloc_base(unsigned __int64 size) Line 57	C
 	WorldServer.exe!_heap_alloc_dbg_impl(unsigned __int64 nSize, int nBlockUse, const char * szFileName, int nLine, int * errno_tmp) Line 431	C++
 	WorldServer.exe!_nh_malloc_dbg_impl(unsigned __int64 nSize, int nhFlag, int nBlockUse, const char * szFileName, int nLine, int * errno_tmp) Line 239	C++
 	WorldServer.exe!_nh_malloc_dbg(unsigned __int64 nSize, int nhFlag, int nBlockUse, const char * szFileName, int nLine) Line 302	C++
 	WorldServer.exe!malloc(unsigned __int64 nSize) Line 56	C++
 	WorldServer.exe!operator new(unsigned __int64 size) Line 59	C++
 	WorldServer.exe!std::_Allocate<std::_Container_proxy>(unsigned __int64 _Count, std::_Container_proxy * __formal) Line 28	C++
 	WorldServer.exe!std::allocator<std::_Container_proxy>::allocate(unsigned __int64 _Count) Line 592	C++
 	WorldServer.exe!std::_Vector_alloc<0,std::_Vec_base_types<ItemModifier * __ptr64,std::allocator<ItemModifier * __ptr64> > >::_Alloc_proxy() Line 629	C++
 	WorldServer.exe!std::_Vector_alloc<0,std::_Vec_base_types<ItemModifier * __ptr64,std::allocator<ItemModifier * __ptr64> > >::_Vector_alloc<0,std::_Vec_base_types<ItemModifier * __ptr64,std::allocator<ItemModifier * __ptr64> > >(const std::allocator<ItemModifier *> & __formal) Line 608	C++
 	WorldServer.exe!std::vector<ItemModifier * __ptr64,std::allocator<ItemModifier * __ptr64> >::vector<ItemModifier * __ptr64,std::allocator<ItemModifier * __ptr64> >() Line 686	C++
 	WorldServer.exe!Item::Item() Line 59	C++
 	WorldServer.exe!WorldDatabase::LoadItemList() Line 3858	C++
 	WorldServer.exe!WorldDatabase::ReloadItemList() Line 1704	C++
>	WorldServer.exe!CommandProcess::CommandReloadItems(std::shared_ptr<Client> & client, Separator * sep, unsigned char command_index, bool world_client) Line 5127	C++
 	WorldServer.exe!CommandProcess::Process(std::shared_ptr<Client> & client, Separator * sep, unsigned char command_index, bool world_client) Line 284	C++
 	WorldServer.exe!ChunkServer::HandleChatSay(std::shared_ptr<Client> & client, PacketStruct * packet_struct) Line 1468	C++
 	WorldServer.exe!ChunkServer::ProcessPackets() Line 479	C++
 	WorldServer.exe!ChunkPacketThread(void * data) Line 122	C++
 	WorldServer.exe!ThreadRun(void * arg) Line 78	C++
 	WorldServer.exe!_callthreadstart() Line 257	C
 	WorldServer.exe!_threadstart(void * ptd) Line 239	C
 	kernel32.dll!00007ffaaa1813d2()	Unknown
 	ntdll.dll!00007ffaabee54e4()	Unknown

Top

User avatar
Jakkal
Content Designer
Content Designer
Posts: 3098
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Reload Items Crash
  • Quote

Post by Jakkal » Sat Mar 26, 2016 12:24 pm

Whoops, sorry about that!
Image
Top

User avatar
Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Reload Items Crash
  • Quote

Post by Xinux » Fri Apr 15, 2016 12:24 am

Function has been changed closing this.
Top


Locked
  • Print view

3 posts • Page 1 of 1

Return to “Server Bugs (Closed)”

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD