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Collectors

VGOEmulator content development topics.

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Theeper
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Collectors
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Post by Theeper » Tue Mar 25, 2014 2:48 pm

I started an item collector tool and a quest collector tool mainly just so I could get familiar with the packets. Do we have any official collection plans? I know raw packet collection is the priority ATM, but unfortunately, I can't really play during the work day, but I can crunch packets.

My thought was we need to establish the hard-coded IDs for things and get thebasics in the DB .. like abilities, items, slots, chunks, quests and anything else we can find ID's for.

For my collector, I am parsing what I know ATM and sticking the raw packets in a DB for easy access later when they're figured out. I'm sure JA already has a complete app whipped up for this though.

Do we have a partially populated DB yet .. or even a schema?
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John Adams
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Re: Collectors
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Post by John Adams » Tue Mar 25, 2014 3:25 pm

[quote="Theeper"]I'm sure JA already has a complete app whipped up for this though.[/quote]
Yes, it is called the VGVisualParser but do whatever you need to do to become the expert at item packets. Our Parser app will show *all* aspects of *all* data in *all* logs, soon as the structs are built - which is what I believe you are after. You do not have to stuff items into a database, unless that's just easier for you.


[quote="Theeper"]Do we have a partially populated DB yet .. or even a schema?[/quote]
No schema started yet for items, only character creation, opcodes and zones (chunks).
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Theeper
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Re: Collectors
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Post by Theeper » Tue Mar 25, 2014 8:40 pm

That seems like an awfully ambitious piece of coding. I wish I had free time like you do John.

I'm only dumping simple stuff in a DB now. Like quest lists and other packets that are already known. This way, when I want to compare 3-4 packets, I don't have to dig through the logs.

I Just saw your post about visualparser. I'll D/L and play with it tomorrow.
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