(Possibly) Simplified World Building Concepts
Re: (Possibly) Simplified World Building Concepts
I edited my post so double check it.
Re: (Possibly) Simplified World Building Concepts
[quote="John Adams"]GetTarget returns an NPCs name who you are hailing? That's not intuitive. GetName kinda is.[/quote]
Soon as Targ get's updated I changed GetName() to work with both PC's and NPC's
Soon as Targ get's updated I changed GetName() to work with both PC's and NPC's
Re: (Possibly) Simplified World Building Concepts
When that's up, do I need to change all the GetTarget(Npc) to GetName(Npc) on the guard directions script?

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Re: (Possibly) Simplified World Building Concepts
Xinux, Targonor is a server you can feel free to update whenever anyone needs something new tested. It's not the public test server, so if it gets messed up, it can be rolled back without affecting players.
Re: (Possibly) Simplified World Building Concepts
New DBE options is_aggro
Set this to 1 if the mob is suppose to be aggressive (red name) and does not have a faction.
For instance the Lesser Rift Imps are suppose to be red and they have no faction.
When this is set to 0 it will use the faction based off the players faction to the mob.
Set this to 1 if the mob is suppose to be aggressive (red name) and does not have a faction.
For instance the Lesser Rift Imps are suppose to be red and they have no faction.
When this is set to 0 it will use the faction based off the players faction to the mob.
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Re: (Possibly) Simplified World Building Concepts
New addition there are NPC's with no faction but are yellow to all players. In order to have them appear this way set there faction_id to 1 and they should now appear yellow.
Normally you would set there faction_id to -1 but there is some issues with signed values and the bitstream writer.
Normally you would set there faction_id to -1 but there is some issues with signed values and the bitstream writer.