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Bug 356: (John Adams) Using the paladin ability

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Bug 356: (John Adams) Using the paladin ability
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Post by BugTracker » Wed Dec 09, 2015 3:13 pm

Bug ID       : 356 - Using the paladin ability  
Bug Date     : 2015/12/09 11:49:33
Assigned To  : John Adams
Priority     : Medium

Category     : VGClient
Sub-Category : Gameplay: Ability
Severity     : Standard
Reproducible : Every time
Details:
Using the paladin ability "Holy Strike I" does not activate autoattack. My char sheaths his weapon after every click on this ability.

And this ability only deals 5 damage, not as the tooltip says "normal damage plus 5". (My normal damage, referring to autoattack, seems to be between 1-8)
Originated From World: New Telon (1)
Chunk                : Isle of Dawn (1)
Location             : -12536 18653 1094

Entered on Dec 09, 2015 03:13 by John Adams
Putting this one out for continued debate; half the populace says combat abilities did not start auto-attack, the other half says it does. Need a firm consensus before we'll fix it.
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Jakkal
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Re: Bug 356: (John Adams) Using the paladin ability
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Post by Jakkal » Wed Dec 09, 2015 3:55 pm

Combat melee abilities did start auto attack. Caster abilities/spells didn't.

What I think might be an easy distinction for the devs:

Slashing, Blunt, Piercing, Crushing, (And any that sound meleeish that I forgot) will start auto attack unless the tooltip says otherwise.

Fire, Arcane, Cold, Physical, (And any that sound like spells) would not start auto attack.

Ranged attacks (including ranger abilities) would not start auto attack.
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Amnath
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Re: Bug 356: (John Adams) Using the paladin ability
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Post by Amnath » Wed Dec 09, 2015 5:54 pm

Pretty sure that a ranger attack should start an auto attack with the bow.

Any melee attack should start melee auto attacks, unless it has information otherwise. This would not necessarily be the case if you put the ability in a macro, not sure, but abilities dragged from the book should all do it.
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Jakkal
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Re: Bug 356: (John Adams) Using the paladin ability
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Post by Jakkal » Wed Dec 09, 2015 6:32 pm

[quote="Amnath"]Pretty sure that a ranger attack should start an auto attack with the bow.[/quote]

It doesn't. Otherwise they'd get the "You are too far away" message or whatever it was.
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Amnath
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Re: Bug 356: (John Adams) Using the paladin ability
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Post by Amnath » Thu Dec 10, 2015 8:29 am

I might be confused if we are referring to the current state of the server, or how the official game worked.

In the current server, I have never seen any ability start an auto attack. In the official game, any melee ability should do it, unless the particular ability is an exception. There is a "standard" ranged attack, but I don't recall if it worked automatically.
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Jakkal
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Re: Bug 356: (John Adams) Using the paladin ability
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Post by Jakkal » Thu Dec 10, 2015 8:52 am

The state of "New Telon" is far too early to make calls such as that, if that's what you mean by the "new server". Because the devs are still in the process of putting everything back together, they need a clear picture, if possible, of how things were intended by SOE.

John is basically asking us how the original game played out. Ranged attacks, including standard "Ranged Attack", Ranger bow attacks, and Ranged spells, or casted spells of any kind did not start auto attack. Infact IIRC, Ranger bow attacks turned off auto attack.
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Amnath
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Re: Bug 356: (John Adams) Using the paladin ability
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Post by Amnath » Thu Dec 10, 2015 8:42 pm

Well, semantically, it was intended for auto attack to be removed entirely, but that's just another idea that never was implemented. The more I strain my meager memory about ranged, I seem to recall monk pulling with a standard ranged attack that did not start any auto attack, so, my bad for thinking a special ability would do it. Essentially there is no such thing as a ranged auto attack--there is just a standard ranged attack you have to key/click whenever you want to use it.
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shargash
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Re: Bug 356: (John Adams) Using the paladin ability
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Post by shargash » Fri Dec 11, 2015 3:33 pm

In early beta, bow and thrown attacks had a unique mechanism. IIRC, you held down the ranged attack key and a bar would gradually fill up. The longer you held down the key (up to the bar being filled), the better your accuracy. The actual attack happened when you released the key. You could fire frequently with low accuracy, or less frequently with higher accuracy.

One of my two main characters in beta was a ranger, and I really liked the mechanism. I gather that most people hated it, however, so they took it out. It could be that no ranged autoattack is a consequence of that decision. In any case, I'm not sure how autoattack would have worked with the original mechanism.
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