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Bug 336: (John Adams) Incorrect Trainers in Go Train

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BugTracker
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Joined: Wed Aug 28, 2013 9:40 am
Bug 336: (John Adams) Incorrect Trainers in Go Train
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Post by BugTracker » Mon Dec 07, 2015 6:21 am

Bug ID       : 336 - Incorrect Trainers in Go Train 
Bug Date     : 2015/12/07 02:03:02
Assigned To  : John Adams
Priority     : High

Category     : VGClient
Sub-Category : Gameplay: Quest
Severity     : Standard
Reproducible : Every time
Details:
This "bug" may be on purpose, because you only implemented the heavy fighter skills, but just to be sure:
The quest "go train" from Sixfish only sends you to Koi Fen the heavy fighter instructor and not to the corresponding class trainer (in my case light fighter).

((but who cares, i could do my first quests in VG. Thanks alot!))
Originated From World: New Telon (1)
Chunk                : Isle of Dawn (1)
Location             : -21601 16483 1248

Entered on Dec 07, 2015 06:21 by John Adams
Need someone to get to the bottom of the Class IDs for archetypes. They are definitely not what we expect, because heavy fighters are being sent to light fighter trainers, and vice versa.
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BugTracker
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Joined: Wed Aug 28, 2013 9:40 am
Bug 337: (John Adams) In addition to the last bug re...
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Post by BugTracker » Mon Dec 07, 2015 6:21 am

Bug ID       : 337 - In addition to the last bug re... 
Bug Date     : 2015/12/07 02:10:28
Assigned To  : John Adams
Priority     : High

Category     : VGClient
Sub-Category : Gameplay: Quest
Severity     : Standard
Reproducible : Every time
Details:
In addition to the last bug report about being send to the heavy fighter trainer with the quest "go train". After turning in the quest, the npc "Koi Fen"offered me the quest "return to sixfish", but had no questsign above the head. Instead the trainer for light fighters "Haun Willowmoon" had this questsign, but no quest to offer. :D
Originated From World: New Telon (1)
Chunk                : Isle of Dawn (1)
Location             : -21566 16488 1248
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John Adams
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Re: Bug 336: (John Adams) Incorrect Trainers in Go Train
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Post by John Adams » Mon Dec 07, 2015 6:24 am

[quote="BugTracker"]((but who cares, i could do my first quests in VG. Thanks alot!))[/quote]
This is what I like to see Thank you for appreciating the efforts, players!
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BugTracker
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Bug 334: (John Adams) I'm running the quest series a...
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Post by BugTracker » Mon Dec 07, 2015 6:25 am

Bug ID       : 334 - I'm running the quest series a... 
Bug Date     : 2015/11/29 06:28:25
Assigned To  : John Adams
Priority     : Low

Category     : VGClient
Sub-Category : Gameplay: Quest
Severity     : Standard
Reproducible : Every time
Details:
I'm running the quest series again. Sixfish just instructed me to go train. I'm standing in the training area, and the Light Fighter instructor has a green quest icon, and the heavy fighter instructor has none (I am a heavy fighter). When I click on Haun, she offers me "Go Train" with a green check mark. As soon as I complete the quest, her icon goes away, and the heavy fighter instructor gets a yellow quest icon. The Light Fighter instructor dialog is still open from the quest completion, and she is offering me "Return to Veteran Sixfish." Sixfish has a green icon over his head, before heading up there, I hailed the heavy fighter instructor to see what quest he has for me (yellow icon and all). His dialog does not offer me any quest. However, this time through I am able to continue the series (perhaps because I didn't try to buy anything?).
Originated From World: Targonor (2)
Chunk                : Isle of Dawn (1)
Location             : -15195 19461 1398
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BugTracker
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Bug 331: (John Adams) Oops. I have to update my last...
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Post by BugTracker » Mon Dec 07, 2015 6:35 am

Bug ID       : 331 - Oops. I have to update my last... 
Bug Date     : 2015/11/29 06:13:54
Assigned To  : John Adams
Priority     : High

Category     : VGClient
Sub-Category : Gameplay: Quest
Severity     : Standard
Reproducible : Some of the time
Details:
Oops. I have to update my last bug. The "trainer" whose Icon was green was the Haun Willowmoon, the light fighter trainer (I'm a DK). She offered me the "Go Train" quest, which I completed for XPs. Only then did I notice that Kol Fen Lifecutter (the heavy fighter trainer) also had a quest (yellow icon) for me. He does not offer me a quest in the dialog, despite having a yellow quest icon over his head. He also does not offer to train me in anything.
Originated From World: Targonor (2)
Chunk                : Isle of Dawn (1)
Location             : -21792 16494 1263
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John Adams
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Location: Phoenix, AZ.
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Re: Bug 336: (John Adams) Incorrect Trainers in Go Train
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Post by John Adams » Mon Dec 07, 2015 6:36 am

As you can see, there are quite a lot of bugs reported about the exact same thing. Testers should be checking Bug Tracker before submitting a bug to keep from wasting their time duplicating what has already been reported.
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zippyzee
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Re: Bug 336: (John Adams) Incorrect Trainers in Go Train
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Post by zippyzee » Mon Dec 07, 2015 12:55 pm

This is fixable in the spawn scripts, if someone wants to take a look. Would be good practice for a content developer. If they can access the scripts and modify them. It sounds like one of the trainers has an incorrect prereq quest so is offering his quest inappropriately. In game it will tell you in the chat what archetype it thinks you are. You can look at the script flow and see if Veteran Sixfish is acting correctly.
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John Adams
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Re: Bug 336: (John Adams) Incorrect Trainers in Go Train
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Post by John Adams » Mon Dec 07, 2015 3:10 pm

Thanks, zippy. As long as it's all Lua and not some #define in code for the IDs, I'll get one of the purples to fix it.
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Jakkal
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Re: Bug 336: (John Adams) Incorrect Trainers in Go Train
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Post by Jakkal » Wed Dec 09, 2015 6:38 pm

I tried to make this more obvious in my post
Image
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zippyzee
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Re: Bug 336: (John Adams) Incorrect Trainers in Go Train
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Post by zippyzee » Thu Dec 10, 2015 9:35 am

It sounds like the prereq quest in the Quest Lua script he offers is not the one that sends a character to him in 'Go Train'. To be clear, the icons above the head are determined by the Quest Lua scripts, and the actual interaction is determined by the Spawn Lua script, so they do not necessarily go hand-in-hand, which does help track down the issue.
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