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VGOEmulator: Official Design Plan

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Jakkal
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Re: VGOEmulator: Official Design Plan
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Post by Jakkal » Wed Oct 21, 2015 2:02 pm

Scarah: The idea right now is to make the game as it was at sunset (Except for some things we intend to fix, most of which was in the Official Design Plan information).

1. We have discussed this a little bit, but I believe the plan is to keep them with their generic name instead of showing which ones are rare and UR. I assume the team will have it drop the other crafting components as well (Like those powders, crystals, etc)
2. Since those weren't around when data collection was going on, I assume these will not be in game. All the T2's originally had a UR but were taken out at some point before release. I don't believe the devs intend to add anything like T2 URs to the game at this time.
3. Some of those orbs were still around even up to Sunset, so they might continue to be available in game for the emulator. However, again, I don't believe the dev staff intend to add any recipes or edit existing recipes to use them.

Feel free to post your thoughts on this subject though, the developers are always willing to listen to the community's suggestions! (Even though they might not be able to implement them, or choose not to).
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elcapitan
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Re: VGOEmulator: Official Design Plan
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Post by elcapitan » Tue Nov 10, 2015 2:57 am

Awesome plan.
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