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Progress?

Discussions related to Vanguard: Saga of Heroes.

Moderator: Community Managers

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Galladicus
Posts: 16
Joined: Sat Jul 04, 2015 10:25 am
Re: Progress?
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Post by Galladicus » Mon Nov 02, 2015 3:36 pm

Well, "I'm" aware of those tools, but thats not what I'm suggesting. I've sent in a fair amount of bug reports, myself.

Posting a stickied "Guide to testing and bug reporting" will remove that much more work from the average person who might be interested in stepping into the game. The truth of it is, most people who visit this website either have no relevant skills to help out with the core of the coding process, or are too busy (or lazy ) to look through the daunting list of things in development at different levels of testing and decide what needs testing.

A guide on how to look for bugs in the development, or how to think outside the box to catch bugs that would normally be missed would be helpful to people who havent been following production for a long time like myself. If i were a new person here, Its not immediately obvious what has recently come out without first introducing myself to a number of different forum threads that are updated with different levels of frequency. If i saw a stickied post that read:

BUG TESTING AND YOU - HOW YOU CAN HELP US BUILD NEW TELON
with a consolidated startup guide on how to download the client, make an account, get in game, and devise ways to test features, I'd jump to that thread first and more that likely would need to read no further.

I realize that throughout the website almost every one of those questions can be answered, but they are not consolidated in one easy place.

If i want to download the client and get started, theres a great page on the wiki for that.
If i want to know what needs testing, i might first check the wiki im already on, which has an out of date timeline of the progress of the server and think that the boat just got rolling.
I would instead need to go to the app you built for that, which, by the way, is incredibly informative.
But even then, while lots of things need to be tested, there are definitely much higher priority testing targets right now, such as combat which was recently implemented. I would need to have been following your updates or check a different forum post to know that, though.

What im suggesting is that consolidation of those resources may help gain those few testers who got a little timid when sifting through those first pages. I realize you guys are doing 99% of the work now, but i think the OP of this post is not alone is not really knowing where to begin when offering help.
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Meemers
Posts: 19
Joined: Sat Jan 10, 2015 5:43 pm
Re: Progress?
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Post by Meemers » Mon Nov 02, 2015 4:33 pm

^^

That is very well said! Help me help you
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Moldew
Content Designer
Content Designer
Posts: 670
Joined: Sat May 24, 2014 10:51 am
Location: Seattle, WA
Re: Progress?
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Post by Moldew » Thu Nov 05, 2015 11:41 pm

You've been heard. I volunteered to help with organizing and processing the bugs. Give me some time to get caught up though since there's a lot. My goal is to archive resolved bugs and to have only active bugs showing in the server and content sections. Moving forward, anything reported using the /bug command will show up on the forums if it's a legit bug. (There are a lot of features either not implemented or content not added that shouldn't be reported as a bug. I'll try to come up with a list of the common stuff.)

Moldew
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Galladicus
Posts: 16
Joined: Sat Jul 04, 2015 10:25 am
Re: Progress?
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Post by Galladicus » Fri Nov 06, 2015 5:32 am

THIS is why this emulator is moving along at a fantastic pace!

Let me know if i can help reduce that workload for you in any way
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Moldew
Content Designer
Content Designer
Posts: 670
Joined: Sat May 24, 2014 10:51 am
Location: Seattle, WA
Re: Progress?
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Post by Moldew » Fri Nov 06, 2015 10:13 am

Thanks, appreciate it! I want to get it all organized first and running smoothly and will reach out then. We'll see how far I can get this weekend. heh
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Meemers
Posts: 19
Joined: Sat Jan 10, 2015 5:43 pm
Re: Progress?
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Post by Meemers » Tue May 09, 2017 11:11 am

Hey again folks

In the least stressful and non-addictive sounding way... OMG WHEN ARE YOU DONE!?!

ahem..

I mean, how are you guys doing with making the game work? The Vanguard cravings has been real the last few weeks. So just though i'd see how it goes and if there's anything that non-coders are able to help with now?

Last time i offered it was very much still in the testing stage, where i couldnt do much.

And for what its worth, i appreciate the work you put in

//Meemers
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Jakkal
Content Designer
Content Designer
Posts: 3098
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
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Re: Progress?
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Post by Jakkal » Tue May 09, 2017 12:02 pm

Go run Isle of Dawn
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Meemers
Posts: 19
Joined: Sat Jan 10, 2015 5:43 pm
Re: Progress?
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Post by Meemers » Tue May 09, 2017 12:07 pm

Oh that is up and working?

How about rest of telon? (I was never much of a fan of IoD)

Also, can you point me towards where to downlaod stuff?
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Meemers
Posts: 19
Joined: Sat Jan 10, 2015 5:43 pm
Re: Progress?
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Post by Meemers » Tue May 09, 2017 12:48 pm

Ah found the 2.5 installer. Looks like i need the entire game installed for it to work? Will have to go dig it up in the deep basement somewhere. Dont suppose theres any p2p download of it?
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Jakkal
Content Designer
Content Designer
Posts: 3098
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
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Re: Progress?
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Post by Jakkal » Tue May 09, 2017 12:52 pm

I think you can get it here: http://vgoplayers.com/downloads.php

One of the more technical-minded people might need to help you set it up. I'm miserable at that (needed help, myself).

Isle of Dawn right now is our Proof of Concept. We've worked really hard on it (Adv and Diplo, crafting not available yet) so that people can see what we can do. Still not perfect, but I think it's pretty close to the original!

As for the other chunks, we're working on them as well, starting in the 1-10 areas and branching out.
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