SetGuildDescription Crash
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SetGuildDescription Crash
Code: Select all
WorldServer.exe!std::_Debug_message(const wchar_t * message, const wchar_t * file, unsigned int line) Line 15 C++
WorldServer.exe!std::_Debug_pointer<char>(const char * _First, const wchar_t * _File, unsigned int _Line) Line 612 C++
WorldServer.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::assign(const char * _Ptr) Line 1143 C++
WorldServer.exe!std::basic_string<char,std::char_traits<char>,std::allocator<char> >::operator=(const char * _Ptr) Line 990 C++
> WorldServer.exe!GuildsList::SetGuildDescription(std::shared_ptr<Client> & client, std::shared_ptr<WorldCharacter> & character, PacketStruct * packet) Line 1921 C++
WorldServer.exe!Net::HandleClientGuildDescription(std::shared_ptr<Client> & client, PacketStruct * packet) Line 1793 C++
WorldServer.exe!Net::Process() Line 299 C++
WorldServer.exe!main(int argc, char * * argv) Line 282 C++
WorldServer.exe!__tmainCRTStartup() Line 241 C
WorldServer.exe!mainCRTStartup() Line 164 C
kernel32.dll!7716337a() Unknown
[Frames below may be incorrect and/or missing, no symbols loaded for kernel32.dll]
ntdll.dll!77c492e2() Unknown
ntdll.dll!77c492b5() UnknownRe: SetGuildDescription Crash
Nothing jumps out at me here about why this would cause a crash. There are checks for all the pointers before accessing any of their member functions or variables. I'll keep an eye on it.