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Combat - Phase 1 Testing

News and Announcement Forums

Moderator: Community Managers

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John Adams
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Re: Combat - Phase 1 Testing
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Post by John Adams » Mon Aug 03, 2015 8:50 pm

While I appreciate everyone testing the new combat prototype, the opening post announcing it clearly says
[quote="John Adams":2wxzur0t][center:2wxzur0t][color=#FF0000:2wxzur0t][b:2wxzur0t]Please do not /bug Combat yet!!![/b:2wxzur0t][/color:2wxzur0t][/size:2wxzur0t][/center:2wxzur0t][/quote:2wxzur0t]
Please do not /bug report Combat, Corpses, Loot, Aggro, weapon usage, stances, forms, abilities or anything whatsoever to do with combative actions in VGOEmulator. It is simply not at a place to be tested officially - we are merely checking for exceptions and memory/performance issues.

We will let you know when the system is stable and ready for Bug reports.


What you should /bug is anything [url=viewtopic.php?f=2&t=996:2wxzur0t]you know has been working all along[/url:2wxzur0t] that is suddenly not, like vanishing spawns, players, or inability to connect.

Thank you.
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Galladicus
Posts: 16
Joined: Sat Jul 04, 2015 10:25 am
Re: Combat - Phase 1 Testing
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Post by Galladicus » Wed Aug 05, 2015 11:14 am

Mobs drop loot, eh? OH HOLY JESUS!!!

[img:161df2iu]http://i.imgur.com/vu2RUKX.jpg?1[/img:161df2iu]
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Odinzz
Community Manager
Posts: 187
Joined: Fri Jan 31, 2014 9:22 pm
Location: Dirty Jersey
Re: Combat - Phase 1 Testing
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Post by Odinzz » Wed Aug 05, 2015 5:27 pm

bit of an upgrade fron you're current boots lol
The Platinum Order
Alliance of the Griffon
Brains and Brawn
Odinzz 55 Palladin
Psychosiss 54 Cleric ( So Close !)
Femic 55 Sorc
Dorinas 55 Blood Mage
And a mess load of alts!
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John Adams
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Re: Combat - Phase 1 Testing
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Post by John Adams » Fri Aug 07, 2015 5:04 pm

Just a quick heads up to remind everyone it is the Weekend here in the colonies, so expect the server to go down periodically for recompiles and testing.

If I see activity on the console (a player logged in busy doing stuff) I will usually leave the server until they are idle. But should it disappear on you, and it is Fri, Sat or Sun in the US, it's most likely me. Or Xinux.

Thanks for your patience.
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Moldew
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Re: Combat - Phase 1 Testing
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Post by Moldew » Fri Aug 07, 2015 7:02 pm

Great, here they go AGAIN, upgrading stuff...
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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DrWilyPhD
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Joined: Sun Aug 23, 2015 11:40 am
Re: Combat - Phase 1 Testing
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Post by DrWilyPhD » Sun Aug 23, 2015 11:44 am

Hello guys. I am fairly new to the Vanguard Emulator and I've just been messing around on the game. I noticed while lvling my necro that I was able to use the spell Bone Spike 1. It does normal damage as the spell info states but there is something funny about it. It says range of 25 but I can cast it as far back as I would like and it still deals damage.

Thought I would mention this since it is the only ability I've found that actually works and people in the player guild seemed surprised by this information. Hope this helps a little bit. Can't wait to see this server come into its own one day. Great job so far!


Doc Wily


Edit: Just to add... Unlocked Bone Spike 2 and it does not work. Seems only Bone Spike 1 works as intended (minus the range issue).
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Moonshadowe
Posts: 119
Joined: Mon Aug 11, 2014 2:26 pm
Re: Combat - Phase 1 Testing
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Post by Moonshadowe » Sun Aug 23, 2015 1:11 pm

If you have a working spell you are blessed by the gods. Right now the only known working ability is /autoattack. I shall make a necro now muhahahaha
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Moonshadowe
Posts: 119
Joined: Mon Aug 11, 2014 2:26 pm
Re: Combat - Phase 1 Testing
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Post by Moonshadowe » Sun Aug 23, 2015 2:00 pm

Buff "Favor of the Deathdealer 1" also works on necro.
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Jakkal
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Re: Combat - Phase 1 Testing
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Post by Jakkal » Sun Aug 23, 2015 4:07 pm

One of the devs, I can't recall if it was Faux, Xinux.. or both ... were working on the necro class testing stuff specifically. It could be from that. (I don't know for certain, just thinking that might be it).
Image
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Amnath
Posts: 387
Joined: Tue Aug 05, 2014 9:49 pm
Re: Combat - Phase 1 Testing
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Post by Amnath » Mon Aug 24, 2015 7:29 pm

I've found the Blood Mage buff raises health, but right clicking, /cancelbuff, and the timer running down to 1s don't take it away.
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