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Combat logs

Discussions related to Vanguard: Saga of Heroes.

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Xinux
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Combat logs
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Post by Xinux » Wed Jul 08, 2015 9:46 am

Ok getting to a point where we are going to need to start figuring out mob health/damage etc etc based off level and difficulty of the mob.
I know people had parser they were running while fighting mobs could really use those logs or data if anyone has them since they would help
tremendously trying to figure out some general values. If i need to download anything special to parse the combat logs myself just let me know what i need.

Thanks
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zippyzee
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Re: Combat logs
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Post by zippyzee » Wed Jul 08, 2015 10:15 am

I am also going to need to look at a lot of general logs to see how all the little numbers being passed around in combat relate to the different attack animations, etc., and how it handled sending updates to the UI. I have a few logs that I'm just starting to look into.

Xinux, if you find one where a player is actually killed by an NPC, that would be very valuable.
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Xinux
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Re: Combat logs
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Post by Xinux » Wed Jul 08, 2015 11:50 am

Ok I've found 3 parser that will work for VG but they all need work in one way or another.

First
Xanadu parser
https://java.net/projects/xanadu-vg-parser

Need's some predefined charts created and could be decent other then that most fields don't populate.
xanadu.jpg

Second
Advanced combat tracker
http://www.tascgenerator.com/download

This one seem's to be the best out of the box.
act.jpg

Third
ParseThis
http://home.gwi.net/~mboutin/parsethis/source.html

Now this one could be nice with some work to handle loot/kill/critical lines Could not get this to run on 64bit had to use a 32bit VM.
parsethis.jpg
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Xinux
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Re: Combat logs
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Post by Xinux » Wed Jul 08, 2015 2:17 pm

This could work for a general idea if we have chat logs from people if not then we would need to write a parser using our collects.
act2.jpg
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Jakkal
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Re: Combat logs
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Post by Jakkal » Wed Jul 08, 2015 3:49 pm

One of our guildies, Remedio, made this parser: http://remedio.tv/diversos/RemedioParser.zip

Not sure if it can help, but I thought I'd throw that out there as a fourth option.
Image
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Jammer
Posts: 6
Joined: Mon Jul 20, 2015 10:56 am
Location: Overland Park, KS
Re: Combat logs
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Post by Jammer » Sat Jul 25, 2015 2:57 pm

Do you guys want us to be using one of these to collect data?
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