VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Bugs Server Bugs Server Bugs (Closed)
  • Search

Bug 145: (John Adams) Finish implementing chat channels

Closed Server Bugs

Moderators: Community Managers, Developers

Locked
  • Print view
Advanced search
7 posts • Page 1 of 1
BugTracker
Posts: 810
Joined: Wed Aug 28, 2013 9:40 am
Bug 145: (John Adams) Finish implementing chat channels
  • Quote

Post by BugTracker » Sat Mar 21, 2015 11:42 pm

Bug ID       : 145 - Finish implementing chat channels 
Bug Date     : 2015/03/12 09:11:28
Assigned To  : John Adams
Priority     : Medium

Category     : VGClient
Sub-Category : User Interface: (Default)
Severity     : Standard
Reproducible : Every time
Details:
Just noticed the Chat Channels say in the client that they are defaulting to "help, regionsay, thestra, paladin, New Telon" but the only one it actually loads up is New Telon on channel 3. All the other channels are not really there. I know theFoof set up all the default channels to work (at least, that's what he said he did). Please check the code.
Originated From World: New Telon (1)
Chunk                : New Targonor (141)
Location             : -33648 6332 381
Top

User avatar
Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 145: (John Adams) Finish implementing chat channels
  • Quote

Post by Xinux » Mon Mar 23, 2015 12:00 pm

The auto join text you are seeing is actually from the VGClient.ini file in the bin folder.

ChatAutojoin=auction,regionsay,NewTelon,warrior,sorcerer,shaman,rogue,ranger,paladin


Right now we are only sending NewTelon on login.

Code: Select all

			auto global_chat = character->GetAvailableChatChannelByName("NewTelon");
			if (global_chat){
				character->JoinChatChannel(global_chat, wclient, true);
			}
Top

User avatar
Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 145: (John Adams) Finish implementing chat channels
  • Quote

Post by Xinux » Mon Mar 23, 2015 3:02 pm

Ok most of the chat channels should auto join now when you log in based off your list in your vgclient.ini file. If you had custom channels and such those will still kick out a error tho.
Attachments
ScreenShot_00136.JPG
Top

User avatar
John Adams
Retired
Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: Bug 145: (John Adams) Finish implementing chat channels
  • Quote

Post by John Adams » Mon Mar 23, 2015 4:31 pm

Nice.

Kinda hoping you prevent it from spitting out every single channel join an appending list
Top

User avatar
John Adams
Retired
Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: Bug 145: (John Adams) Finish implementing chat channels
  • Quote

Post by John Adams » Sun Apr 05, 2015 9:46 am

[quote="John Adams"]Kinda hoping you prevent it from spitting out every single channel join an appending list [/quote]
Remember when I said this ^^? It's because I knew you didn't Please fix this. There's even a shiny new bug with your name all over it.

We need to not shoot out the full list of Join's on every join. Either send them one at a time, or build the list and when done joining, send them once. Or, don't send them at all and let the player do a /listchannels (or whatever the command was).
Top

User avatar
Xinux
Project Leader
Project Leader
Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Bug 145: (John Adams) Finish implementing chat channels
  • Quote

Post by Xinux » Sun Apr 05, 2015 10:14 am

I'll look at it and see if i can figure out a way of doing it. I could have swore i saw it happen on live if you looked at your log but you joined the chat channels so soon in the login process you never really saw it.
Top

User avatar
John Adams
Retired
Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: Bug 145: (John Adams) Finish implementing chat channels
  • Quote

Post by John Adams » Sun Apr 05, 2015 2:09 pm

Holy crap, Xinux... you are right. And I am... wr.... wrrrr... wrrrrrrooo.... gah, I just can't say it.

From one of Fallout's logs:

[quote][21:22:24] [21:22:24] List of channels: 3. auctions.
[21:22:24] [21:22:24] List of channels: 3. auctions, 4. goblinx.
[21:22:24] [21:22:24] List of channels: 3. auctions, 4. goblinx, 5. help.[/quote]

There is nothing to fix here Emulated.

(sorry for being a smarty pants)


Edit: See this Linux issue: viewtopic.php?p=12161#p12161
Top


Locked
  • Print view

7 posts • Page 1 of 1

Return to “Server Bugs (Closed)”

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD