Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
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Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
Bug ID : 114 - DO VGO Chunk Packets have URL data? Bug Date : 2015/01/17 12:29:58 Assigned To : Xinux Priority : Low Category : WorldServer Sub-Category : Severity : Standard Reproducible : Every timeDetails:
When I click "help" then "Petition" it opens the in-game browser" and loads content from SOE. The URL in the address window is http://soe-ing.custhelp.com/cgi-bin/soe ... ew%20Telon[the rest is not shown...].
It might get SOE's attention.
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Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
This url is hard coded in the client the only way to change it is to alter the executable.
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Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
Okay, closing the bug, nothing we can do.
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
We can pretty easily find this and create a patch, but low priority, if ever.
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
It's the /webcs command that does this.
Anyone can easily make a custom UI that sends any other command by changing the following:
Even dot-commands work:
Personally I've changed it to /dance 1.
Anyone can easily make a custom UI that sends any other command by changing the following:
Code: Select all
<UseControl type="Button">
<Button type="text" textColor="gold">
<Rect x="200" y="440" width="100" height="30"/>
<DisplayName>Petition</DisplayName>
<Command>/webcs</Command>
</Button>
<Settings name="_webcs_button"/>
</UseControl>
Code: Select all
<UseControl type="Button">
<Button type="text" textColor="gold">
<Rect x="200" y="440" width="100" height="30"/>
<DisplayName>Petition</DisplayName>
<Command>/say .rift 21</Command>
</Button>
<Settings name="_webcs_button"/>
</UseControl>
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Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
Thanks, Kandra.
I guess we could do a .petition command, if we really wanted to.
Maybe there's a generic input dialog (like /bug) we could use.
Either way, I'd really like to get our clients to not go to SOE, without having to hack any hosts files.
I guess we could do a .petition command, if we really wanted to.
Code: Select all
.petition Xinux is griefing me. Please ban him.Either way, I'd really like to get our clients to not go to SOE, without having to hack any hosts files.
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
If I would implement petition then I would use the in game browser instead, using the _go_url_button action.
Something like this:
I haven't tested it, but it should work.
Something like this:
Code: Select all
<UseControl type="Button">
<Button type="text" textColor="gold">
<Rect x="200" y="440" width="100" height="30"/>
<DisplayName>Petition</DisplayName>
</Button>
<Settings name="_petition_button"/>
</UseControl>
<Settings background= "true"
visible="false"
searchKey="_online_help_window"
movable="true"
titlebar="true"
closeBox="true"
sizable="true"
border="frame">
<Action event="_go_url_button" senderName="_petition_button" strData2="http://vgoemulator.net/phpBB3/posting.php">
<Notifications>
<Message>BUTTON_PRESS</Message>
</Notifications>
</Action>
</Settings>
Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
By the way... the old petition UI stuff with dialog and petition queue list and things are still in the files, just not used. That was used before the in game browser was added. But that code will use action petition_submit which I don't think we can modify.
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Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
Cool, this can be something else Xinux can play with when he's bored at work