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Bug 114: (Xinux) DO VGO Chunk Packets have URL data?

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BugTracker
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Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
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Post by BugTracker » Wed Jan 21, 2015 6:24 pm

Bug ID       : 114 - DO VGO Chunk Packets have URL data? 
Bug Date     : 2015/01/17 12:29:58
Assigned To  : Xinux
Priority     : Low

Category     : WorldServer
Sub-Category : 
Severity     : Standard
Reproducible : Every time
Details:
When I click "help" then "Petition" it opens the in-game browser" and loads content from SOE. The URL in the address window is http://soe-ing.custhelp.com/cgi-bin/soe ... ew%20Telon[the rest is not shown...].

It might get SOE's attention.
Originated From Forum: via BugTracker
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Xinux
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Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
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Post by Xinux » Wed Jan 21, 2015 7:25 pm

This url is hard coded in the client the only way to change it is to alter the executable.
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John Adams
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Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
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Post by John Adams » Wed Jan 21, 2015 7:34 pm

Okay, closing the bug, nothing we can do.
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Lokked
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Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
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Post by Lokked » Thu Jan 22, 2015 5:15 pm

We can pretty easily find this and create a patch, but low priority, if ever.
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Kandra
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Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
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Post by Kandra » Sun Jan 25, 2015 1:29 am

It's the /webcs command that does this.
Anyone can easily make a custom UI that sends any other command by changing the following:

Code: Select all

<UseControl type="Button">
	<Button type="text" textColor="gold">
		<Rect x="200" y="440" width="100" height="30"/>
		<DisplayName>Petition</DisplayName>
		<Command>/webcs</Command>
	</Button>
	<Settings name="_webcs_button"/>
</UseControl>
Even dot-commands work:

Code: Select all

<UseControl type="Button">
	<Button type="text" textColor="gold">
		<Rect x="200" y="440" width="100" height="30"/>
		<DisplayName>Petition</DisplayName>
		<Command>/say .rift 21</Command>
	</Button>
	<Settings name="_webcs_button"/>
</UseControl>
Personally I've changed it to /dance 1.
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John Adams
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Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
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Post by John Adams » Sun Jan 25, 2015 2:32 am

Thanks, Kandra.

I guess we could do a .petition command, if we really wanted to.

Code: Select all

.petition Xinux is griefing me. Please ban him.
Maybe there's a generic input dialog (like /bug) we could use.

Either way, I'd really like to get our clients to not go to SOE, without having to hack any hosts files.
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Kandra
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Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
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Post by Kandra » Sun Jan 25, 2015 3:16 am

If I would implement petition then I would use the in game browser instead, using the _go_url_button action.

Something like this:

Code: Select all

<UseControl type="Button">
   <Button type="text" textColor="gold">
      <Rect x="200" y="440" width="100" height="30"/>
      <DisplayName>Petition</DisplayName>
   </Button>
   <Settings name="_petition_button"/>
</UseControl>

<Settings	background= "true" 
	visible="false"
	searchKey="_online_help_window"
	movable="true"
	titlebar="true"
	closeBox="true"
	sizable="true"
	border="frame">
	<Action event="_go_url_button" senderName="_petition_button" strData2="http://vgoemulator.net/phpBB3/posting.php">
		<Notifications>
			<Message>BUTTON_PRESS</Message>
		</Notifications>
	</Action>
</Settings>
I haven't tested it, but it should work.
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Kandra
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Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
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Post by Kandra » Sun Jan 25, 2015 3:23 am

By the way... the old petition UI stuff with dialog and petition queue list and things are still in the files, just not used. That was used before the in game browser was added. But that code will use action petition_submit which I don't think we can modify.
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Re: Bug 114: (Xinux) DO VGO Chunk Packets have URL data?
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Post by John Adams » Sun Jan 25, 2015 10:19 am

Cool, this can be something else Xinux can play with when he's bored at work
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