Constantly Crashing

Discussion in 'Performance Support' started by ARCHIVED-Aromar, Aug 14, 2012.

  1. Im a returning player wanting to give Vanguard another shot now its F2P but I can't stay on longer than one or two minutes before the game crashes to desktop.
    When Vanguard crashes their is no warning or error message one second everything is fine the next im back at my desktop. I added my dxdiag and crash log any help is much appreciated.


    ------------------
    System Information
    ------------------
    Time of this report: 8/15/2012, 12:22:03
    Machine name: IAN-PC
    Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.120503-2030)
    Language: English (Regional Setting: English)
    System Manufacturer: System manufacturer
    System Model: System Product Name
    BIOS: BIOS Date: 11/19/09 17:08:42 Ver: 08.00.15
    Processor: AMD Phenom(tm) II X4 965 Processor (4 CPUs), ~3.4GHz
    Memory: 8192MB RAM
    Available OS Memory: 8190MB RAM
    Page File: 2522MB used, 13856MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: Using System DPI
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7601.17514 32bit Unicode

    ------------
    DxDiag Notes
    ------------
    Display Tab 1: No problems found.
    Sound Tab 1: No problems found.
    Sound Tab 2: No problems found.
    Sound Tab 3: No problems found.
    Input Tab: No problems found.

    --------------------
    DirectX Debug Levels
    --------------------
    Direct3D: 0/4 (retail)
    DirectDraw: 0/4 (retail)
    DirectInput: 0/5 (retail)
    DirectMusic: 0/5 (retail)
    DirectPlay: 0/9 (retail)
    DirectSound: 0/5 (retail)
    DirectShow: 0/6 (retail)

    ---------------
    Display Devices
    ---------------
    Card name: ATI Radeon HD 5800 Series
    Manufacturer: ATI Technologies Inc.
    Chip type: ATI display adapter (0x6898)
    DAC type: Internal DAC(400MHz)
    Device Key: Enum\PCI\VEN_1002&DEV_6898&SUBSYS_0B001002&REV_00
    Display Memory: 4070 MB
    Dedicated Memory: 1011 MB
    Shared Memory: 3059 MB
    Current Mode: 1680 x 1050 (32 bit) (60Hz)
    Monitor Name: Generic PnP Monitor
    Monitor Model: W2284
    Monitor Id: GSM5698
    Native Mode: 1680 x 1050(p) (59.883Hz)
    Output Type: DVI
    Driver Name: aticfx64.dll,aticfx64.dll,aticfx64.dll,aticfx32,aticfx32,aticfx32,atiumd64.dll,atidxx64.dll,atidxx64.dll,atiumdag,atidxx32,atidxx32,atiumdva,atiumd6a.cap,atitmm64.dll
    Driver File Version: 8.17.0010.1059 (English)
    Driver Version: 8.801.0.0
    DDI Version: 11
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 11/26/2010 03:57:08, 648704 bytes
    WHQL Logo'd: n/a
    WHQL Date Stamp: n/a
    Device Identifier: {D7B71EE2-2BD8-11CF-9177-0A2BBEC2C535}
    Vendor ID: 0x1002
    Device ID: 0x6898
    SubSys ID: 0x0B001002
    Revision ID: 0x0000
    Driver Strong Name: oem24.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8.801.0.0:pci\ven_1002&dev_6898
    Rank Of Driver: 00E62001
    Video Accel: ModeMPEG2_A ModeMPEG2_C

    D3D9 Overlay: Not Supported
    DXVA-HD: Not Supported
    DDraw Status: Enabled
    D3D Status: Enabled
    AGP Status: Enabled





    2012-08-14 10:33:51 1344936811 152 4 4296601675 Membership level = 0, grandfathered = 1
    2012-08-14 10:33:51 1344936811 153 4 4296601707 Log: Sent login to ChatServer.
    2012-08-14 10:33:51 1344936811 154 4 4296601715 DevNet: Client received from 195.33.134.33:10104: CHALLENGE VER=3186 CHALLENGE=1774675054 STATS=1
    2012-08-14 10:33:51 1344936811 155 3 4296601772 Warning: Failed to load 'Psionicist_Weapon_MSounds': Can't find file for package 'Psionicist_Weapon_MSounds'
    2012-08-14 10:33:51 1344936811 156 3 4296601772 Warning: Failed to load 'Psionicist_Weapon_MSounds': Can't find file for package 'Psionicist_Weapon_MSounds'
    2012-08-14 10:33:52 1344936811 157 4 4296601928 Log: Sent login to SocialServer.
    2012-08-14 10:33:52 1344936811 158 3 4296601985 Warning: Failed to load 'Material ProceduralShaders.Demi_Plane001': Failed to find object 'Material ProceduralShaders.Demi_Plane001'
    2012-08-14 10:33:52 1344936811 159 3 4296601986 Warning: Failed to load 'Material ProceduralShaders.Ghost_Shader_Astral001': Failed to find object 'Material ProceduralShaders.Ghost_Shader_Astral001'
    2012-08-14 10:33:52 1344936811 160 3 4296601986 Warning: Failed to load 'Material ProceduralShaders.Mesmerize001': Failed to find object 'Material ProceduralShaders.Mesmerize001'
    2012-08-14 10:33:52 1344936811 161 3 4296601986 Warning: Failed to load 'Material ProceduralShaders.Ethereal001': Failed to find object 'Material ProceduralShaders.Ethereal001'
    2012-08-14 10:33:52 1344936811 162 3 4296601986 Warning: Failed to load 'Material ProceduralShaders.Shader_Demi_Plane001': Failed to find object 'Material ProceduralShaders.Shader_Demi_Plane001'
    2012-08-14 10:33:52 1344936811 163 3 4296601987 Warning: Failed to load 'Material ProceduralShaders.Ghost_Invisibility001': Failed to find object 'Material ProceduralShaders.Ghost_Invisibility001'
    2012-08-14 10:34:09 1344936811 164 4 4296619374 Log: Attempting to set resolution: 1280x1024 (Fullscreen)
    2012-08-14 10:34:09 1344936811 165 4 4296619375 Init: Best-match display mode: 1280x1024x32@75
    2012-08-14 10:34:09 1344936811 166 4 4296619375 Log: Using 32-bit back-buffer format (22)
    2012-08-14 10:34:09 1344936811 167 4 4296619375 Log: Using 32-bit depth-buffer format (75)
    2012-08-14 10:34:09 1344936811 168 4 4296619386 Log: FSAA support: 6x. Floating-point FSAA: 6x.
    2012-08-14 10:34:10 1344936811 169 4 4296619998 Init: D3D Driver: ResetDevice: successfully reset after 1 attempt(s).
    2012-08-14 10:34:15 1344936811 170 4 4296625108 Log: Allocating 16bit 65536 byte dynamic index buffer.
    2012-08-14 10:34:15 1344936811 171 4 4296625110 Log: Allocating 32bit 65536 byte dynamic index buffer.
    2012-08-14 10:34:52 1344936811 176 4 4296662007 DevNet: Connection (195.33.134.33:10102) timed out after 60.000000 seconds (60.001002). TickDelta = 0.004000
    2012-08-14 10:34:52 1344936811 177 3 4296662012 Warning: NotifyClosingConnection: Lost connection to ChatServer.
    2012-08-14 10:35:15 1344936811 178 4 4296685327 DevNet: Connection (195.33.134.33:10104) timed out after 60.000000 seconds (60.000002). TickDelta = 0.004000
    2012-08-14 10:35:15 1344936811 179 3 4296685332 Warning: NotifyClosingConnection: Lost connection to SocialServer.
    2012-08-14 10:35:15 1344936811 180 4 4296685429 Log: Attempting to set resolution: 1280x1024 (Fullscreen)
    2012-08-14 10:35:15 1344936811 181 4 4296685430 Init: Best-match display mode: 1280x1024x32@75
    2012-08-14 10:35:15 1344936811 182 4 4296685430 Log: Using 32-bit back-buffer format (22)
    2012-08-14 10:35:15 1344936811 183 4 4296685430 Log: Using 32-bit depth-buffer format (75)
    2012-08-14 10:35:15 1344936811 184 4 4296685430 Log: FSAA support: 6x. Floating-point FSAA: 6x.
    2012-08-14 10:35:16 1344936811 185 4 4296686043 Init: D3D Driver: ResetDevice: successfully reset after 1 attempt(s).
    2012-08-14 10:35:21 1344936811 186 4 4296691127 Log: Allocating 16bit 65536 byte dynamic index buffer.
    2012-08-14 10:35:21 1344936811 187 4 4296691129 Log: Allocating 32bit 65536 byte dynamic index buffer.
    2012-08-14 10:36:21 1344936811 192 4 4296751368 DevNet: Connection (195.33.134.33:10100) timed out after 60.000000 seconds (60.000002). TickDelta = 0.004000
    2012-08-14 10:36:21 1344936811 193 3 4296751372 Warning: NotifyClosingConnection: Lost connection to WorldServer.
    2012-08-14 10:36:21 1344936811 194 3 4296751372 Warning: Lost connection to WorldServer, shutting down.
    2012-08-14 10:36:21 1344936811 195 4 4296751397 Log: EndFullscreen
    2012-08-14 10:36:21 1344936811 196 4 4296751397 Log: Attempting to set resolution: 1280x1024 (Windowed)
    2012-08-14 10:36:21 1344936811 197 4 4296751397 Log: Using 32-bit back-buffer format (22)
    2012-08-14 10:36:21 1344936811 198 4 4296751397 Log: Using 32-bit depth-buffer format (75)
    2012-08-14 10:36:21 1344936811 199 4 4296751397 Log: FSAA support: 6x. Floating-point FSAA: 6x.
    2012-08-14 10:36:22 1344936811 200 4 4296752207 Init: D3D Driver: ResetDevice: successfully reset after 1 attempt(s).
    2012-08-14 10:36:22 1344936811 201 4 4296752332 Log: Closed viewport
    2012-08-14 10:36:22 1344936811 202 4 4296752335 Exit: Preparing to exit.
    2012-08-14 10:36:22 1344936811 203 4 4296752336 Log: Purging garbage
    2012-08-14 10:36:22 1344936811 204 4 4296752341 Exit: WinSock shut down
    2012-08-14 10:36:22 1344936811 205 4 4296752341 Exit: Game engine shut down
    2012-08-14 10:36:22 1344936811 206 4 4296752430 Exit: Windows client shut down
    2012-08-14 10:36:22 1344936811 207 4 4296752671 Exit: OpenAL Audio subsystem shut down.
    2012-08-14 10:36:22 1344936811 208 4 4296752715 Log: Garbage: objects: 13019->0; refs: 0
    2012-08-14 10:36:22 1344936811 209 4 4296752715 Exit: Object subsystem successfully closed.
    2012-08-14 10:36:22 1344936811 210 4 4296752717 Exit: Exiting.
  2. What Catalyst version you are using? I do not have same card, but for me Catalyst 12.4 is stable and all newer Catalyst versions crash game a lot.
  3. Im running AMD vision engine control centre 10.12 but counldnt find a 64 bit version of catalyst 12.4
  4. Thanks but it didnt help, Im waiting on a reply from cs

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