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Silverlake QA

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

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Jakkal
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Silverlake QA
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Post by Jakkal » Fri Sep 29, 2017 6:42 pm

You guys are going to see me jumping around chunks a lot as I'm trying to make the best use of my limited free time to get as much done as possible. I was just working on Blighted Lands, but it's going to need a lot more free time than is reasonable, so I'm starting on Silverlake which has much simpler quests that I think I can get done faster. (Blighted Lands is going to be one of those zones where I need to sit down and work on it uninterrupted for several days).

Tonight's work:

Arachnid Waylayers: Complete. Added (and created) missing gear rewards. Set them to be class specific.
Scouring the Earth: Complete. That's a lot of ring rewards. I'm not sure if they're supposed to be archetype specific (normally jewelry isn't but I'm never sure with the F2P revamping). I'm leaving them alone for now.
Tortoise Cull : Complete. Added two missing quest reward cloaks.
Krenkel's Trap: Complete

Also note: Some of these quests offer food rewards. I've scripted the following so they can be used:
Grandma Nicklebutner's Muffins
Tortoise on the Half-Shell
Fried Green Rusulla
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Jakkal
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Re: Silverlake QA
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Post by Jakkal » Sat Sep 30, 2017 9:11 pm

Tonight's Work:

Unshackling the Past: Complete. Added class specific gear rewards: Note, a lot of the gear was missing from our database so I had to create it based on the example we had available to us from each archetype. This means that the gear will probably be mismatched if they had different appearances per class. For example, we only had the warrior for the tanks, so the paladin and DK greaves are just the warrior greaves with a different name.
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Jakkal
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Re: Silverlake QA
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Post by Jakkal » Sun Oct 01, 2017 1:53 pm

Today's work:

Monomaniacal Villagers: Complete. The mobs you're dealing with here need to be cleaned up, but the quest works. I had to create some of the gear rewards and make them class specific.
A Scarcity of Griffons: Complete. I had to create some of the gear rewards and make them class specific.
It All Hinges on You: Complete. Note: The NPCs there will no longer ask you if you want a boost after you bring them the parts they need to fix their fence (I mean it works anyway).
Bizarre Zar : Complete
Halfling Bandits: Complete. Set it up so the halflings have a chance to stealth upon spawn. Still needs some mob cleanup. Added some missing quest rewards.
Item Retrieval: Complete. Though this needs to be tied into the other URT quests. Will look into that when I'm done with Silverlake in general.
Controlling the Situation: Complete. Moved some of the netherbeasts to the other side of the road where some used to be.
Seonid's Meal: Complete. Had to change the description of the item since she's no longer on the road to Misthaven.
Bracelet of Memories: Complete.

Can't verify yet:
URT Hero Mission: The Ambassador's Daughter (This takes place in Forest's Heart and I'm not hitting that chunk yet).
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Jakkal
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Re: Silverlake QA
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Post by Jakkal » Sun Oct 01, 2017 8:21 pm

Note, just found this information: http://vg.mmodb.com/bestiary/braelok-togusor-5829.php

I'd like to set this up someday, doesn't look like we have any of the information on it.

Vanguard Braelok Togusor Edit This Entry

Name Braelok Togusor
Level 20
Zone Silverlake
Drops Items Click To Hide/Show
Item Drop Count
Toguson Warlord Shield
Braelok's Charm

Comments
<2007-03-25 18:59:35>
Breenild <Guest> Must be sumoned at the amputation table after gathered spectral amputated legs, arms, head, torso and brain. This takes about 5 Hours :((

Drops:

Toguson Warlord Shield
Item Level 20(Uncommon)

Armor Class 77
+38 Hit Points
+4 Strength
+4 Constitution
Class: PAL CLR INQ DRK SHM
Weight: 1

Zone

Silverlake

Dropped By Mobs Click To Hide/Show
Mob Drop Count
Braelok Togusor

braelok's Charm
Item Level 20()

+14 Hit Points
+5 Constitution
+4 Vitality
also 14 spiritual absorption

Found In Ibuteon Sanctuary
Zone

Silverlake

Dropped By Mobs Click To Hide/Show
Mob Drop Count
Braelok Togusor

------

Also found this for one of the named and her drops: http://vanguard.wikia.com/wiki/Palooa_Nuckerbek
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Jakkal
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Re: Silverlake QA
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Post by Jakkal » Mon Oct 02, 2017 5:46 pm

Tonight's work:

I did some bug fixes in other chunks so I didn't get much done early in tonight. But here's what I've done:

Summoning the Houndmaster: Complete. I'm not sure what mobs drop the quest item for this. I put it on the Okami for now. I might need to add it to more later cuz this is pretty important. Set the rewards to be class specific and created the ones that were missing from the database.

On this note, I've set it up so you can summon the Houndmaster which relates to:

The Crux of Cairnsworth Hall: Complete but untested for accepting/turn-in. This starts in another chunk but it takes place in Silverlake. So I went ahead and set it up. I made sure the quest elements itself work but I have not tried to take it/turn in as that's in another chunk.

Relic of Courage: Complete. I wasn't really sure if the mobs labelled "Knights of Courage" should drop it, but the quest text implies that anyone down there could have it. I set the drop rate of 1 in 5, it took me about 20 kills to get it. This seems reasonable considering you'll be down there doing several quests anyway. I have not set up the quest reward version to do anything yet. I'm not entirely sure of what it does, but I'm thinking it spawns one of the random named knights in the Hall of the Old Guard. For now, I am leaving it be, however.

Relic of Honor: Complete. Basically the same as the above quest.

Relic of Wisdom: Complete. Basically the same as the above two quests.

Henchmen of Zar: Complete. Set rewards to be class specific and created the missing ones.
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Re: Silverlake QA
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Post by Jakkal » Tue Oct 03, 2017 7:41 pm

Tonight's Work: Bwaha, URT stuff. I love these quests.

Item Retrieval - Set as the first quest in the line.

Cleansing the Crazed - Complete. I think I've got the right NPCs/mobs involved with this. I won't know for certain until I get farther in.

Controlling the Situation
- Added Cleansing the Crazed as a prereq.

To the Mill - Incomplete. I got it started (I've currently set it so no one can take it though). I managed to get most of the scripts working for this but I didn't get a chance to test it in full. I will do that tomorrow.
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Re: Silverlake QA
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Post by Jakkal » Wed Oct 04, 2017 1:25 pm

Today's work:
To the Mill - Complete. Mostly. There's a lot of parts to this and hopefully I've accounted for everything players will do. The only problem I've run into is that currently quest related objects are either involved or not. So if they're involved in a quest, they will sparkle, regardless if they're available yet. Two of the objects with this quest (Grinder and Barrel) aren't available until you've done other parts of this quest - but they sparkle from the start. The devs are looking into a way to allow us to set it up so the sparkles don't show up until the object can be used. But for now, you have to deal with it.

Zarian Netherbeasts: Complete. I had to set up the portals and the spawns, and then have them run around doing their little netherbeast thing. They should be pretty easy to find. Set up the rewards (had to create most of them) and set them to be class specific.
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Re: Silverlake QA
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Post by Jakkal » Sat Oct 07, 2017 11:05 pm

Today's work: Sanctuary of Ibuteon: Complete. This looks like it was made as an experiment by SOE for F2P. They seemed to want to do the common MMO thing of adding objectives as you go along in a quest. Only VG couldn't really handle this in any kind of elegant way. So instead what they did was have a quest auto-complete, force another quest on you, put the prior objectives on it (Only completed) and then you continue on.

We found a better way of doing this and this was the first quest I got to set up like that. So as you proceed, new objectives will show up. This is a very complex quest, but it works.

That was the last adventuring quest that needed to be set up in Silverlake. In addition to this, I set up the summoned boss mob Braelok Togusor. I had no idea what this mob was supposed to look like, but I was limited to basing him off one of the existing mobs in Silverlake (Without pestering Xinux for help). I made him a ghostly knight looking dude. I added some nicer loot on him than what was listed above (Since that was for when Silverlake was teens level and silverlake is now mid 20's.

I cleaned up the mobs around the Ruins of Ibuteon. I started cleaning up the zar mobs that aren't on the island. It's not finished, but it's a start.
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Re: Silverlake QA
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Post by Jakkal » Fri Sep 25, 2020 12:51 pm

In regards to the Knights in Cairnsworth Hall:
Info: https://web.archive.org/web/20081007143 ... uest_Steps
https://www.vgoemulator.net/archive/For ... 0Hall.html


There are three beacons related to the "Relics of ____" quests. Those beacons are used at the Altar of Cairnsworth (it looks like a grave) to spawn some mobs. Here's what we've found so far, though the information we've found across the sites are inconsistent with each other.

When a knight is spawned: "The tortured soul of a once proud knight stirs."


COURAGE BEACON: "The altar of Cairnsworth takes Beacon of Courage from you."
1600046 Ghost of Sir Harthor Trall
1600068 Ghost of Dame Kiara Dale
1600065 GHOST OF TEMPLAR LARRIN KHAEL
--Drops: 1412642 Cairnworth Vest of Courage


HONOR BEACON:
"The altar of Cairnsworth takes Beacon of Honor from you."
(No All Capped Named listed for this one)
1600066 Ghost of Sir Alastir Moore
1600047 Ghost of Sir Kalius Darkman

WISDOM BEACON:
"The altar of Cairnsworth takes Beacon of Wisdom from you."
1600069 Ghost of Sir Finneous Drallite
1600048 Ghost of Sir Jorrel Kar
1600067 GHOST OF SAGE XARISH
--Drops: 1412636 Cairnsworth Ceremonial Gown of Wisdom
434149 Xarish's Staff of Wisdom
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Re: Silverlake QA
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Post by Zukan » Sun Aug 15, 2021 9:49 pm

I'm trying to go through and update some of the older scripts from 2017 to alleviate some work for the smarter people.

Quests:
7/08/2021 - These were just updating how the quest is removed from your inventory on quest completion
Relics of Virtue - 381
Relic of Courage - 384
Relic of Honor - 386
Relic of Wisdom - 387
Bracelet of Memories - 390
Seonid's Meal - 350
8/15/2021 - These were just updating how the quest is removed from your inventory on quest completion
Unshackling the Past - 404
The End of Innocence - 4266 /// Unicorn Horn used to get quest, did not add loot handler to that
It All Hinges on You - 4837 /// Quest was also missing quest objective
Bizarre Zar - 4838 /// Quest was also missing quest objective
Halfling Bandits - 5190
8/16/2021 - These were just updating how the quest is removed from your inventory on quest completion
Item Retrieval - 6354
BurrowsGangBandit(script) /// updated loot drop script on the halfling bandits
Cleansing the Crazed - 6355
Controlling the Situation - 6356
ZarianNetherbeast(script) /// updated loot drop script on the Zarian Netherbeast
To the Mill - 6357
DazedFarmer(script) /// changed which objective it checks when you interact with the farmer so that you can lure more than 3 to the mill in the event you missed picking up enough body parts. Without this you were only allowed to ever lure 3 farmers and if you missed picking up the body parts you would have to abandon the quest and start all over.
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