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Bug 367: (Jakkal) Self-motivated gate

Posted: Mon Dec 14, 2015 6:06 pm
by BugTracker
Bug ID       : 367 - Self-motivated gate 
Bug Date     : 2015/12/14 05:49:32
Assigned To  : Jakkal
Priority     : Low

Category     : VGClient
Sub-Category : Graphics: Structures & Interiors
Severity     : Standard
Reproducible : Every time
Details:
There's a gate here in Dahknarg that is constantly closing and reopening, without any input from players. It's near 1678, -35814, 16823.
Originated From World: Targonor (2)
Chunk                : Dahknarg (180)
Location             : 1678 -35814 16823

Entered on Dec 14, 2015 06:05 by John Adams
Well, fix it, world builder!

Re: Bug 367: (Jakkal) Self-motivated gate

Posted: Mon Dec 14, 2015 6:08 pm
by Jakkal
aw, so mean! I'll figure out how!

Re: Bug 367: (Jakkal) Self-motivated gate

Posted: Mon Dec 14, 2015 6:26 pm
by Jakkal
Okay, so I think I found it in the editor:
21 CompoundObject15|Mover 2490 -36514 16783 Dahknarg [Edit Mover] [Edit Chunk]
22 CompoundObject15|Mover 2490 -36514 16783 Dahknarg [Edit Mover] [Edit Chunk]
23 CompoundObject15|Mover 2490 -36514 16783 Dahknarg [Edit Mover] [Edit Chunk]

There's three entries for it. When I click on "Edit Mover", it doesn't display anything but tabs (see attachment).

Re: Bug 367: (Jakkal) Self-motivated gate

Posted: Tue Dec 15, 2015 6:19 am
by John Adams
Yeah I have a literal shit-ton of work to do on the editor still, but good find. I'll see what's causing the dupes. There should not be dupes with the new data, at all.

Re: Bug 367: (Jakkal) Self-motivated gate

Posted: Mon Jan 18, 2016 1:56 pm
by Moldew
This resolved?

Re: Bug 367: (Jakkal) Self-motivated gate

Posted: Mon Jan 18, 2016 2:27 pm
by Jakkal
Only in that movers have been taken out of the game. Otherwise I don't believe it was ever fixed.

Re: Bug 367: (Jakkal) Self-motivated gate

Posted: Mon Jan 18, 2016 2:32 pm
by Xinux
I fixed about 1400 movers a few day's ago and i turned movers back on for Targ so go see if it is still doing it.

Re: Bug 367: (Jakkal) Self-motivated gate

Posted: Mon Jan 18, 2016 3:00 pm
by Jakkal
The one in Dahknarg is not up. Do we need to spawn that ourselves?

Edit: Did a .reload movers and it popped. It's still bugged, moving on its own. It also still has three entries in the DBE.

Re: Bug 367: (Jakkal) Self-motivated gate

Posted: Sat Jan 30, 2016 12:27 pm
by Moldew
Will close this for now. Xinux fixed a ton of movers on NT. If more pop up, let's just /bug them again.