Big Guild List bug
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- John Adams
- Retired
- Posts: 4582
- Joined: Wed Aug 28, 2013 9:40 am
- Location: Phoenix, AZ.
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Big Guild List bug
We know that when the guild member list gets big, troubles start. I heard it gets really slow. Just now, I opened the Guild page in-game and clicked the "Show Offline" checkbox, and almost instantly, all 1,013 characters loaded. I was surprised by how fast, considering previous reports.
However... Soon as I clicked he Show Offline Members checkmark OFF (thus hiding 1013 players), my client froze, my chunk started to shut down, and I was booted to desktop. This is repeatable, and doesn't seem to cause NT any harm.
It would be nice to figure out why hiding the data causes such pain when showing it seems effortless.
However... Soon as I clicked he Show Offline Members checkmark OFF (thus hiding 1013 players), my client froze, my chunk started to shut down, and I was booted to desktop. This is repeatable, and doesn't seem to cause NT any harm.
It would be nice to figure out why hiding the data causes such pain when showing it seems effortless.
Re: Big Guild List bug
That is all client side. When you went to hide all the offline players your client went boom. Nothing we can do about how the client handles that many members.
Re: Big Guild List bug
It will be awesome when we get 1000+ members in the guild!
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
But sometimes it makes no sense.
Refridgerator.
Re: Big Guild List bug
Like Xinux said, all the guild member data is already loaded and checking or unchecking the box doesn't involve the server at all.
- John Adams
- Retired
- Posts: 4582
- Joined: Wed Aug 28, 2013 9:40 am
- Location: Phoenix, AZ.
- Contact:
Re: Big Guild List bug
Interesting. Although my actual point was how bizarre it is that the client can DISPLAY all 1000+ records effortlessly... but, removing them from the UI crashes it?
So, what's the max # of players per guild then, if 1000 crashes us? I will actually go remove the Players Guild for now, since that obviously tested well. This may inspire players to create their own guilds and start building their communities in-game as well.
So, what's the max # of players per guild then, if 1000 crashes us? I will actually go remove the Players Guild for now, since that obviously tested well. This may inspire players to create their own guilds and start building their communities in-game as well.
Re: Big Guild List bug
250 will probably be sufficient for the rule implementation. We can always relax it a bit later.
I think with Global chat, new players can feel sufficiently in the loop and connected when logging in.
I think with Global chat, new players can feel sufficiently in the loop and connected when logging in.