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Life After Disconnect?

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John Adams
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Life After Disconnect?
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Post by John Adams » Tue Sep 01, 2015 8:05 am

I've seen this a few times now, so I want to put it out there as a potential issue. Not exactly sure what I am seeing here.

A character logs into the chunk, then for whatever reason disconnects. I happened to do a "who" at the console just before it happened, so maybe this player sees this and can tell us what's going on.

[quote]who
07:27:53.472 I Console Character Character_id Account_id Chunk_id
07:27:53.474 I Console ---------------------------------------------------
07:27:53.475 I Console Iamder 553 145 159


-- Character goes offline
07:28:04.391 D Char ToggleIsOnline: Setting player offline
07:28:04.395 I UDP Client from 70.138.180.46:59204 set to disconnect : Timeout
07:28:04.664 D Char ToggleIsOnline: Setting player offline
07:28:04.668 I UDP Client from 70.138.180.46:51934 set to disconnect : Timeout


-- At Char Select, instantiates a new connection (I hate this more than words can say)
07:28:06.249 I UDP New client connected from 70.138.180.46:59204


-- and thus, the world continues to think they are still online
07:28:06.252 W Chunk Net::HandleClientGuildMemberListRequest from client with character == null
07:28:06.258 W Chunk Net::HandleClientGuildMemberListRequest from client with character == null
07:28:06.264 W Chunk Net::HandleClientGuildMemberListRequest from client with character == null


-- yet another new connection from the character
07:28:06.769 I UDP New client connected from 70.138.180.46:51934


-- Or, not really?
07:28:07.391 I UDP Client from 70.138.180.46:59204 has been removed.
07:28:07.664 I UDP Client from 70.138.180.46:51934 has been removed.
07:28:08.580 D Char ToggleIsOnline: Setting player offline
07:28:08.623 D Char Saved successful for character 'Iamder Valrys' (553)


-- Almost 7 MINUTES later, the world says something about NpcFaction and ChatSay
07:35:02.698 E Chunk HandleClientNpcFaction: No character for client at c:\vgoemu\src\world\chunkserver_process_featu
res.cpp:1565


-- 6 MORE minutes go by...
07:41:06.293 E Chunk ChatSay: No WorldCharacter object.


-- 2 more minutes, we have even more disconnects (wtfigo?)
07:43:33.664 I UDP Client from 70.138.180.46:51934 set to disconnect : Timeout
07:43:34.391 I UDP Client from 70.138.180.46:59204 set to disconnect : Timeout
07:43:35.664 I UDP Client from 70.138.180.46:51934 has been removed.


-- and finally, the connection is gone over 15 minutes later.
07:43:35.686 I Chunk Starting chunk shutdown timer for Leth Nurae.
07:43:36.391 I UDP Client from 70.138.180.46:59204 has been removed.
07:48:35.735 I Chunk Shutdown timer expired. Shutting down Leth Nurae.[/quote]

If we made changes recently to client disconnections, get me the SVN rev that happened in so I can revert the changes to see if that is what's causing this random issue. I believe this is a rare case, I just happened to be looking at the screen when it happened (even more rare).
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Xinux
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Posts: 2549
Joined: Wed Aug 28, 2013 2:20 pm
Re: Life After Disconnect?
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Post by Xinux » Tue Sep 01, 2015 8:49 am

The only changes that i have done in awhile is actually added in more disconnects to fix the kickdupeclient crash bug.
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