Page 1 of 1

Bug 66: (Lokked) When relogging after a Force C...

Posted: Wed Jan 21, 2015 7:33 pm
by BugTracker
Bug ID       : 66 - When relogging after a Force C... 
Bug Date     : 2015/01/02 11:56:31
Assigned To  : Lokked
Priority     : High

Category     : VGClient
Sub-Category : Gameplay: Other
Severity     : Severe (e.g. Exploitable)
Reproducible : Every time
Details:
When relogging after a Force Close, I cannot see any players that were previously in my proximity. Likely due to Client object not clearing Channels during KickDuplicateClients function in UDPServer.cpp
Originated From World: New Telon (1)
Chunk                : Isle of Dawn (1)
Location             : -17461 14427 849

Re: Bug 66: (Lokked) When relogging after a Force C...

Posted: Wed Jan 21, 2015 9:51 pm
by Lokked
Resolved with Rev 897. Closed Bug.