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Happy New Year 2015!

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John Adams
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Happy New Year 2015!
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Post by John Adams » Sat Jan 03, 2015 10:11 am

First, on behalf of the entire VGOEmulator team let me wish everyone a happy and prosperous 2015!

[center:2fyt3fgn][attachment=0:2fyt3fgn]2015.jpg[/attachment:2fyt3fgn][/center:2fyt3fgn]

[center:2fyt3fgn][i:2fyt3fgn][b:2fyt3fgn]WALL OF TEXT[/b:2fyt3fgn][/i:2fyt3fgn][/size:2fyt3fgn]
and my sincerest gratitude...[/center:2fyt3fgn]
[b:2fyt3fgn]2014 Recap[/b:2fyt3fgn][/size:2fyt3fgn]
Even though VGOEmulator.net was truly born in Aug 2013, the project really began the day SOE announced Vanguard:Saga of Heroes was going to end. From that moment in late Jan 2014, the development team pulled off some of the most amazing, and unexpected, success at getting us not only into the World of Telon again, but all the extremely complex Unreal Engine analysis and replication needed to make the existing VG Client function with our brand new world. Unless you understand game development, you may not realize the enormous effort this was -- and why I am so very proud of our original core developers (Scatman, Xen, theFoof) for bringing New Telon to life. Continuing our effort with Volt, Lokked, Ratief, Faux, Blackstorm and jimbo's help, and new developers starting in 2015, we have an excellent chance of pulling this off.

While building a world was critical, the most important task of 2014 was collecting the data from the live game. I was pleasantly surprised by how many people [u:2fyt3fgn]fanatically[/u:2fyt3fgn] devoted their time to collecting data in those final 6 mos - which included rolling dozens of characters and playing the entire game from level 1 - 55, while our collector gathers the game progress. Again, it's something that unless you stared at the data as we have, you have no idea how immense that effort was. While ALL the collectors are [b:2fyt3fgn]Heroes of Vanguard[/b:2fyt3fgn], a few did stand out as extra-stellar in their efforts: falloutdc, Ily, Zewtastic, Faux, Raidan, snom and Moldew. Not to leave anyone out, but these folks submitted over 10 GIGABYTES of collected game content each, with falloutdc submitting 60GB alone! We could not possibly have done this without every one of our collected logs; so this community has a LOT to be thankful for.


[b:2fyt3fgn]Onward![/b:2fyt3fgn][/size:2fyt3fgn]
The Development team and I will be meeting throughout Jan 2015 to discuss our plan-of-attack for VGOEmulator this year. While I am pushing for a 75% systems implemented game, I realize everyone has their priorities. It is my hope that with so many members of this team, we can all contribute enough to VGO to meet this goal this year.

While the Developers are working on game features and playability, the Content Designers will also get to work building the encounters that made Vanguard such a fun game. The server ha a LOT of growth yet ahead of it just to support Content, so it will be slow going, but I'm hoping to have Starting Areas, their quests and small encounters done in 2015 - worldwide! (hoping)


[b:2fyt3fgn]Kudos to Testers![/b:2fyt3fgn][/size:2fyt3fgn]
During the road ahead, keep in mind that this is a game we are reverse-engineering and developing from scratch (and memory), most of us with a limited knowledge of game development itself, and a fading Community of Vanguard:Saga of Heroes fans. Every World Crash or client CTD brings us closer to a perfect solution for YOU -- so your patience and understanding is very much appreciated. Hats off to the Alpha/Beta testers that have already given their lives to making VGOEmulator better


[b:2fyt3fgn]Community[/b:2fyt3fgn][/size:2fyt3fgn]
Everyone is welcome to join us on IRC any time, or post your questions or knowledge here on the Development forums, or help us build the [url=http://vgoplayers.com/community:2fyt3fgn]VGOPlayers.com Community[/url:2fyt3fgn] which is eventually going to be your VG:SOH Community once the game releases.


With that, we thank everyone for their continued interest in our project. Let's kick ass in 2015!
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John Adams
VGOEmulator - Project Ghost
"Everything should work now, except the stuff that doesn't" ~Xinux
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normanix
Data Collector
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Posts: 19
Joined: Sat Jun 28, 2014 11:33 pm
Re: Happy New Year 2015!
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Post by normanix » Mon Jan 05, 2015 12:30 pm

Happy new year to you too, John, and to everyone else!
I've been out of pocket since the sunset (moving house, new job, and finishing a couple certifications I needed for the new job). Now thankfully I'm back online.

John, I'm not sure all my data collections uploaded successfully. Some were quite large and kept timing out while uploading them.

Do you still have need any of these captures?


07/21/2014 06:52 PM 13,377,997 Crafting_Blacksmith_1405950990.zip
07/02/2014 09:04 PM 89,316,846 Kojan_Shadowhound_1404295455.zip
08/09/2014 07:43 PM 167,308,231 LAST_DAY_1406818340.zip
07/20/2014 02:52 PM 55,976,262 Overland_Raid_1405842156.zip
08/09/2014 08:37 PM 129,762,801 Qalia_POTA_T1_Trials.zip
07/22/2014 08:49 PM 11,942,102 Qalia_Sunset_Pointe_1406052918.zip
07/29/2014 04:57 PM 43,486,970 Qalia_Xenn_Questline.zip
08/09/2014 08:18 PM 4,463,678 Thestra-Itchatka.zip
08/09/2014 08:25 PM 46,713,313 Thestra_Karax_Sparkles_GodWarrior.zip
07/19/2014 07:11 AM 20,730,607 Thestra_Northern_Highlands_1405581533.zip
07/04/2014 11:54 AM 54,437,790 Thestra_Unicorn_1404364693.zip

I'm anxious to hear what comes of the meetings this month, and how I can help.

-Eric (Normanix/Frederix)
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John Adams
Retired
Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: Happy New Year 2015!
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Post by John Adams » Tue Jan 06, 2015 4:12 pm

normanix, I will certainly take all your logs. I know Ily has a bunch he hasn't sent yet either, but I could use them all now before I do the next Parse which will kick off Content Design.

Thanks, and welcome back.
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