Tursh Progress Thread
Re: Tursh Progress Thread
No stats on Scouts Tunic - Reward for Death of the Necromancer -7582
Re: Tursh Progress Thread
There's a lot of items that have no stats, we're not working on those at this time. You can feel free to point them out to us, we have a list of them. Most of the starter area rewards that have no stats are on the list.

Re: Tursh Progress Thread
Not to necro the thread but I just wanted to document Lady Tyna Oakheart parley presence being changed from Noble to Domestic as the parleys she has are Domestic one.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Tursh Progress Thread
Starting Tursh Village chunk cleanup.
- disabling and fixing random movement from all mobs (e.g. this one for cows locked inside a pen "random_movement_1000""
)
- Common graveyard --done (setting some individual pathing and changing the random for the Grubs)
- Shimmerleaf lake - done
- west side of the chunk --done
- Cort Owens (Finishing Taskmaster) and Drogan Frozensword (Refining Taskmaster) had random 1000. It caused troubles, disabled now, reallocated. --done
-east side with Stags, Does, Fawns and Bears done, fawns set as followers -- done
- area north from Riftseeker's torrent -- done
- Abandoned Construction Site: haunters + named, path set for each --done
-area with Treants, howlers, stalkers etc --done
- Riftseeker's Torrent cavern -- done
- Riftseeker' Torrent underground complex - wip/tbd later
- Wintham's Rest Graveard -- done (changed script movement parameters e.g. speed, nodes, wait, was too fast and chaotic)
- Area south of Tursh Academy -- done
- Tursh Academy --done (Lesser Imp mobs: need to reduce their population and review their movement, not good now). Decided set most of the movement manually.
++ set also Minor Rift Imps area
- Shimmerlake Camp --done
Rindol Storehouse - showing errors while setting path, will make this place more static, -- done
Rindol Field - whole place needs to be cleaned up, it's messy now and some scripts are superold. Have to spend a while there --done
Rindol Wood - vast area to be cleaned incl. Cartheon Camp --done
- disabling and fixing random movement from all mobs (e.g. this one for cows locked inside a pen "random_movement_1000""
- Common graveyard --done (setting some individual pathing and changing the random for the Grubs)
- Shimmerleaf lake - done
- west side of the chunk --done
- Cort Owens (Finishing Taskmaster) and Drogan Frozensword (Refining Taskmaster) had random 1000. It caused troubles, disabled now, reallocated. --done
-east side with Stags, Does, Fawns and Bears done, fawns set as followers -- done
- area north from Riftseeker's torrent -- done
- Abandoned Construction Site: haunters + named, path set for each --done
-area with Treants, howlers, stalkers etc --done
- Riftseeker's Torrent cavern -- done
- Riftseeker' Torrent underground complex - wip/tbd later
- Wintham's Rest Graveard -- done (changed script movement parameters e.g. speed, nodes, wait, was too fast and chaotic)
- Area south of Tursh Academy -- done
- Tursh Academy --done (Lesser Imp mobs: need to reduce their population and review their movement, not good now). Decided set most of the movement manually.
++ set also Minor Rift Imps area
- Shimmerlake Camp --done
Rindol Storehouse - showing errors while setting path, will make this place more static, -- done
Rindol Field - whole place needs to be cleaned up, it's messy now and some scripts are superold. Have to spend a while there --done
Rindol Wood - vast area to be cleaned incl. Cartheon Camp --done
Last edited by Jehlicka on Sat Nov 06, 2021 2:30 pm, edited 38 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Tursh Progress Thread
Notes for later:
1) make POIs and add that into TurshGuardDirections.lua
2) NPCs without greetings/dialog (wrote some for them):
Wun Wun --ok
Shield Borugg --ok
Swiftfang Jarga --ok
Mogo --ok
3) Camp north from Shimmerleaf Lake (messy now) --done
4) Wintham's Rest - graveyard (mob's movement)
Grave Brownie and Grave Brownie Construct - have to remake the custom movement script, this one simply does nowt work well
(Spawns/TurshVillage/GraveBrownie2.lua and Spawns/TurshVillage/GraveBrownieConstruct.lua) -- done
5) Jorey Melery (Stable Masteer) sells horses, but is supposed to sell foxes -- solved, dialog changed, placed one horse, foxes been rearranged --done
6) Riftseeker Initiate has no pause movement and greeting...but it's maybe ok, he is the one saying password (have to check the quest yet again) --ok
7) Mobs "Field Fox" and "Field Wolf" are simply everywhere!!! DO NOT set any random movement before proper cleanup - need to be sure they are not between buildings, camps etc.
Group of them stored here: .move -37136, 36009, 41474 (dunno what to do with them for now, but do not delete it!!!))
--solved
8) Need to find out if the quest perfect_undead_servants works and how it leads (if) to Undead Servant NPVC in Tursh Village.
9) There are doubled NPCs in the Rindol Field, have to check them all one by one --done
10) Need to think of Mischievous Recaps. They are located all over Rindol Field - eitehr I can "hide" them or make them roaming , but then I am not ok with random movement much...will see. --done
11) NPC Millven Pennstump - have to redone his script from 2016 including pathing; also greetings have to be fixed (using data collectors name now) --done
12) Harvesting - checked, mostly already set --done
1) make POIs and add that into TurshGuardDirections.lua
2) NPCs without greetings/dialog (wrote some for them):
Wun Wun --ok
Shield Borugg --ok
Swiftfang Jarga --ok
Mogo --ok
3) Camp north from Shimmerleaf Lake (messy now) --done
4) Wintham's Rest - graveyard (mob's movement)
Grave Brownie and Grave Brownie Construct - have to remake the custom movement script, this one simply does nowt work well
(Spawns/TurshVillage/GraveBrownie2.lua and Spawns/TurshVillage/GraveBrownieConstruct.lua) -- done
5) Jorey Melery (Stable Masteer) sells horses, but is supposed to sell foxes -- solved, dialog changed, placed one horse, foxes been rearranged --done
6) Riftseeker Initiate has no pause movement and greeting...but it's maybe ok, he is the one saying password (have to check the quest yet again) --ok
7) Mobs "Field Fox" and "Field Wolf" are simply everywhere!!! DO NOT set any random movement before proper cleanup - need to be sure they are not between buildings, camps etc.
Group of them stored here: .move -37136, 36009, 41474 (dunno what to do with them for now, but do not delete it!!!))
--solved
8) Need to find out if the quest perfect_undead_servants works and how it leads (if) to Undead Servant NPVC in Tursh Village.
9) There are doubled NPCs in the Rindol Field, have to check them all one by one --done
10) Need to think of Mischievous Recaps. They are located all over Rindol Field - eitehr I can "hide" them or make them roaming , but then I am not ok with random movement much...will see. --done
11) NPC Millven Pennstump - have to redone his script from 2016 including pathing; also greetings have to be fixed (using data collectors name now) --done
12) Harvesting - checked, mostly already set --done
Last edited by Jehlicka on Tue Nov 09, 2021 1:51 pm, edited 14 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Tursh Progress Thread
This is strange - vast empty area, only one NPC here. Have to somehow repopulate it again.
---
Update: decided to repopulate the area (south from the road)) with the Redcap mobs.
Aligned here .move -29514, -38804, 28436
Update 2021/10/28: main part repopulated with Redcaps + Meadow Cockatrice ones --all done
---
Update: decided to repopulate the area (south from the road)) with the Redcap mobs.
Aligned here .move -29514, -38804, 28436
Update 2021/10/28: main part repopulated with Redcaps + Meadow Cockatrice ones --all done
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Last edited by Jehlicka on Sat Nov 06, 2021 2:36 pm, edited 1 time in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Tursh Progress Thread
I have decided to change a bit way to fulfill the Quest_Ant_Attraction = 3168.
How it looks now: there are four mobs called Honey-covered Redcap, who drops an item Ant_Attractor (100% succ. drop rate). Three are behind the doors of each building. Fourth one is roaming oustside the Rindol Family Residences. This does not make a sense much.
New scene: only one Honey-covered Redcap moving between the buildings, hard to miss him, so you have to attack him (or he attacks you) and get the drop. Those inside the buildings were replaced by the Giant Ants Explorers (which makes a sense). Also Gian Ant Explorers are not just standing, but some are moving and really exploring the residence area.
How it looks now: there are four mobs called Honey-covered Redcap, who drops an item Ant_Attractor (100% succ. drop rate). Three are behind the doors of each building. Fourth one is roaming oustside the Rindol Family Residences. This does not make a sense much.
New scene: only one Honey-covered Redcap moving between the buildings, hard to miss him, so you have to attack him (or he attacks you) and get the drop. Those inside the buildings were replaced by the Giant Ants Explorers (which makes a sense). Also Gian Ant Explorers are not just standing, but some are moving and really exploring the residence area.
Last edited by Jehlicka on Sat Nov 06, 2021 2:37 pm, edited 1 time in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Tursh Progress Thread
Riftseeker's Torrent progress (large dungeon complex):
main entrance cave --done
halls and rooms with three rifts --done
Oubliette of the Master Xaoxin --done
Bastion of the Death --done
QurXa - --done
Whole dungeon (including the cave) done!
main entrance cave --done
halls and rooms with three rifts --done
Oubliette of the Master Xaoxin --done
Bastion of the Death --done
QurXa - --done
Whole dungeon (including the cave) done!
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Last edited by Jehlicka on Tue Nov 09, 2021 12:54 pm, edited 1 time in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Tursh Progress Thread
Setting POIs for Guarad Direction script - updating the script --done
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: Tursh Progress Thread
Boss combined
XATHOK spawn_id: 1440298 combined with Minion of Xathok spawn_id: 1440300
XATHOK spawn_id: 1440298 combined with Minion of Xathok spawn_id: 1440300