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Mekalia Progress Thread

Adventure planning for the continent of Qalia

Moderators: Moldew, Jakkal

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Moldew
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Posts: 670
Joined: Sat May 24, 2014 10:51 am
Location: Seattle, WA
Re: Mekalia Progress Thread
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Post by Moldew » Mon Oct 16, 2017 12:26 am

Changed to 190 and changed attachments:

Althcha Tahbird
Abalgila Mibastoerook
Axeinthun Klerobar
Prometara Malotter
Pabixar Hyoniram
Tagosbetar Lobifrog
Nelmo Kezitun
Bryer Kezitun

Changed all inventors to use 253xxx set:

Inventor Numego
Inventor Hewat
Inventor Rey
Inventor Yarbel

Changed to 6:

Palep Zorcin

- Fixed vendor_id's for the spellcaster, healer, light, and heavy fighter instructors, now go train!!
- Created scripts for the Kezitun family. (Nelmo, Bryer, Pirufrateg)
- Created scripts for the Aretixenald family.
- Script for Cecmurub (more for her family tomorrow)
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Moldew
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Posts: 670
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Location: Seattle, WA
Re: Mekalia Progress Thread
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Post by Moldew » Mon Oct 16, 2017 9:58 pm

Wrote new function Hail_Plus(Npc, Player, conversations, return_pause).

A random conversation will be chosen from the conversations passed in as a table. {PLAYER_NAME}, {PLAYER_RACE}, and {PLAYER_CLASS} can be put into your conversations as well.

return_pause works as follows:
- if it is >0, the NPC will face you then return to original heading after return_pause seconds
- if it is set to 0, then the NPC will face you and not return
- if it is omitted, then the NPC will not face you at all

Here's an example:

Code: Select all

require "Spawns/Generic/spawn_functions"

local return_pause = 10
local conversations = {
    'NPC_01 says, "Hey, your name is {PLAYER_NAME}, right?"',
    'NPC_01 says, "I wish I was a cool {PLAYER_CLASS} like you {PLAYER_NAME}!"',
    'NPC_01 says, "Is every {PLAYER_RACE} as ugly as you?"',
    'NPC_01 says, "I was just thinkin\' that maybe I talk to much..."'
}

function hailed(Npc, Player)
    Hail_Plus(Npc, Player, conversations, return_pause)
end

Note - this function will not close the dialog box automatically. If you want to close it automatically w/o having to walk away, use function Dialog_Close_Pause(Npc, Player, pause)
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Moldew
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Re: Mekalia Progress Thread
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Post by Moldew » Mon Oct 16, 2017 10:30 pm

Wrote scripts for the Zorcin family, including Kinz Zorcin in Jharru Flats.
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Moldew
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Re: Mekalia Progress Thread
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Post by Moldew » Wed Dec 06, 2017 12:47 am

Back to work... :)

- started converting all NPCs in Mekalia to use latest function library
- Nagdatril Dochronikrow now sells general goods
- Evonipo Rhalujay now sells weapons (type 16 correct?)
- Tarnil Rhalujay now sells ranged weapons (type 23,53,55? Randomly assigned 23)
- Xeqypar Dralekat now sells heavy armor (82)
- All NPCs around inside wall in Loyalists of the Underking now have scripts

Note to self: I'm sure some of the vendor_types are incorrect. Will have to fix later.
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Moldew
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Re: Mekalia Progress Thread
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Post by Moldew » Wed Dec 06, 2017 11:43 am

- Updated above vendor_types with content specific id's. (Shamelessly copied Qa Riverbank or Lomshir)
- Updated scripts for Zalilu, Zapido, Glod, Mereloy, Goreano to use new spawn functions
- Added new Stop_Everything(Npc, Player, pause) function to library
- Omalna Toyp now sells rogue stuff

*** New Function ***
Stop_Everything() will stop all callbacks on NPC, face Player and pause for x seconds, then return/resume what it was doing. This is similar to Hail_Plus() with the additional option to stop/restart all callbacks. (as long as they are in the spawn() function)
************************

- Added hail scripts to all NPCs inside Loyalist of the Underking as well as right ramp.
- Tweaked two roamers to use new scripts and say() instead of hail_plus()
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Moldew
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Re: Mekalia Progress Thread
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Post by Moldew » Mon Dec 11, 2017 5:28 pm

Updated/Added hail scripts to all NPCs inside Thetaton Square. (outside of residences)

Next up: Finish similar work inside all residences in Thetaton Square, then move to rest.

Notes to self:

- Found a single NPC with directions to old locations inside the city (Timoline). Created script, haven't added to any guards yet.
- Found a quest on NPC inside city, not created yet. (Zolu Sowuf)
- There are two Angmo Zulsapillia's
- Master Outfitter/Blacksmith quests/scripts
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Moldew
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Re: Mekalia Progress Thread
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Post by Moldew » Sat Dec 16, 2017 4:49 pm

- Basic hail scripts for all NPCs in houses (WIP, will update)

- Prometara Malotter now sells crafting equipment supplies
- Altcha Tahbird now sells exotic crafting goods
- Abalgila Mibastoerook now sells heavy armor
- Axeinthun Klerobar now sells light armor
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Acleacius
Posts: 30
Joined: Mon Jun 05, 2017 5:03 am
Re: Mekalia Progress Thread
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Post by Acleacius » Wed Jan 17, 2018 8:37 am

Hey ya, Moldew! Mekalia is looking amazing!

I've tried several times to get in touch about a couple of things, but keep missing you. So I decided it's probably better to post them here. I would still be happy to meet you about the Mekalia tutorial area, if my post isn't clear. :)

Think Bujeju @ 21465 57374 5331, is the quest giver and in the wrong location. He should be up on the ramp above, next to the blue crystal. The little cave is intended for the 2nd mini boss (the 1st mini boss was the spider we talked about @ 29670 71235 4776 near the tree). The mobs in the section near the cave are the 4 armed Elementals, they path as well. There are at least 4 Elementals, no more than 5 and the mini boss. Once you make it to the walkway, there is a stationary guard @ 28211 46454 4711. Like other guards in tutorial areas, if a mob was chasing you he would kill it (iirc).

Moving inside the building Nenetcria Noxy the Director, was at his desk. The reason it stood out was his dialog, about registering you and being part of the King's plan to root out the disloyalty. Also how he was so overwhelmed with cataloging he never gets any sleep.
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Moldew
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Re: Mekalia Progress Thread
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Post by Moldew » Fri Jan 26, 2018 6:08 pm

Sweet! I'll have more free time this coming week. Maybe catch you online this weekend? (Most likely Sunday)

Or feel free to send me a PM here.
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
Top

User avatar
Moldew
Content Designer
Content Designer
Posts: 670
Joined: Sat May 24, 2014 10:51 am
Location: Seattle, WA
Re: Mekalia Progress Thread
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Post by Moldew » Sat Jan 27, 2018 6:17 pm

Back to work! :)

- You can now form a guild inside Mekalia
- updated all Aretixanald family members with new scripts
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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