The Tomb of Lord Tsang QA
Re: The Tomb of Lord Tsang QA
Were these quests ever updated? Just trying to familiarize myself with what's what. Thanks!
Re: The Tomb of Lord Tsang QA
No, they're still waiting to be updated to our current standards. But they should work in a rudimentary state.

Re: The Tomb of Lord Tsang QA
Good deal. Thanks!
- Jehlicka
- Content Designer

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Re: The Tomb of Lord Tsang QA
Ok, returned here to finish unfinished clean up (and other) stuff.
- Lotus Hold: NPCs without script --fixed
- Gataro Hold (small island with raiding mobs inside the cavern) - need to clean the surroundings mainly --done
- NPC lvl 57 Halcyon Rothil prolly belongs to the island as a questgiver (?) --leaving him for now
- beaches on the south needs my attention yet --done
- meteorite impact area (SE) needs cleanup --done
- movement of the mobs in general --done
- crazed villagers area --done
- Lotus Hold: NPCs without script --fixed
- Gataro Hold (small island with raiding mobs inside the cavern) - need to clean the surroundings mainly --done
- NPC lvl 57 Halcyon Rothil prolly belongs to the island as a questgiver (?) --leaving him for now
- beaches on the south needs my attention yet --done
- meteorite impact area (SE) needs cleanup --done
- movement of the mobs in general --done
- crazed villagers area --done
Last edited by Jehlicka on Sun Oct 29, 2023 1:18 pm, edited 4 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: The Tomb of Lord Tsang QA
After finishing Magi Hold I see few things here to be done yet.
- whole mob population needs some clean up --done
- Ulvari priests area need cleanup, mobs walking through the obstacles (.move 28093, 76386, 7240) --done
- Ghost Wolf Alpha Male - check his spawn (quest one, should be up?) --ok (mob is a part of the quest in BL chunk only)
- Burned village - beaches with Martok ones - would be nice to redo it. 3* nameds should be standing/roaming alone --all done
--deleted all individual pathing scripts, need to be redone --done
--Martok Deadbringers have no weapon equiped --fixed
- Jinka's forest -need some cleanup too --done
--Suffering Villagers - need only 10 to kill for the quest update, have to reduce their population and make replacement + better move --done
- object The Martok Treasure Chest loc_id 5973 is partially rammed into the ship, may cause the issue with loot --fixed
- The Guardian of Jinka's Forest - added second one, as it used to be in VG live --done
Gataro Hold (island)
-clenaup outside and inside the cave --done
NPCs:
- found a group of Gray Knights - no one has a script, each of the knight has its identical second spawn:
300122 Gray Knight 0 / 0 / 0
300129 Gray Knight 0 / 0 / 0
300130 Gray Knight 0 / 0 / 0 --scripts created for all three
300128 Gray Knight Commander 20 / 20 / 2 --script created
Based on this https://vanguard.fandom.com/wiki/Diplom ... s_Surprise the Commander should be part of the diplo quest
- The Guardian of Jinka's Forest - this statue is part of the quest Affinity to Preservation id_6883, should not be attackable or attack the player after right-ouse button click, he will attack the player just in case of chosing wrong dialog option --changed the value entity_type: 268435472 to value 16
Harvesting:
- Petrified Oaks from the forest --done
Tomb:
- done, all the issues with wrong spawns fixed --ok
- in general - previously done cleanup looks pretty bad, have to redone it completely (entrance/stairs area). --ok, done
There are multiple spawns of unique nameds I need to fix https://vanguard.fandom.com/wiki/The_Tomb_of_Lord_Tsang
https://www.vgoemulator.net/archive/Ang ... Lord_Tsang
https://capelski.home.xs4all.nl/images/ ... 0Tsang.htm
-named Razen (Warrior of Wite) has multiple spawns, should be unique and combined --done
- mob Tsang Effigy spawns need to be redone - all the pathing scripts and placement --done
Based on info from this site https://capelski.home.xs4all.nl/images/ ... 0Tsang.htm "Razen 5x20 Drops White Medallion Gem Random spawn. I've seen this guy roaming the steps outside as well as in Tsangs room. Looks like he can take the spot of any Tsang Effigy."
- named The Eternal Watchman dtto --ok
- whole mob population needs some clean up --done
- Ulvari priests area need cleanup, mobs walking through the obstacles (.move 28093, 76386, 7240) --done
- Ghost Wolf Alpha Male - check his spawn (quest one, should be up?) --ok (mob is a part of the quest in BL chunk only)
- Burned village - beaches with Martok ones - would be nice to redo it. 3* nameds should be standing/roaming alone --all done
--deleted all individual pathing scripts, need to be redone --done
--Martok Deadbringers have no weapon equiped --fixed
- Jinka's forest -need some cleanup too --done
--Suffering Villagers - need only 10 to kill for the quest update, have to reduce their population and make replacement + better move --done
- object The Martok Treasure Chest loc_id 5973 is partially rammed into the ship, may cause the issue with loot --fixed
- The Guardian of Jinka's Forest - added second one, as it used to be in VG live --done
Gataro Hold (island)
-clenaup outside and inside the cave --done
NPCs:
- found a group of Gray Knights - no one has a script, each of the knight has its identical second spawn:
300122 Gray Knight 0 / 0 / 0
300129 Gray Knight 0 / 0 / 0
300130 Gray Knight 0 / 0 / 0 --scripts created for all three
300128 Gray Knight Commander 20 / 20 / 2 --script created
Based on this https://vanguard.fandom.com/wiki/Diplom ... s_Surprise the Commander should be part of the diplo quest
- The Guardian of Jinka's Forest - this statue is part of the quest Affinity to Preservation id_6883, should not be attackable or attack the player after right-ouse button click, he will attack the player just in case of chosing wrong dialog option --changed the value entity_type: 268435472 to value 16
Harvesting:
- Petrified Oaks from the forest --done
Tomb:
- done, all the issues with wrong spawns fixed --ok
- in general - previously done cleanup looks pretty bad, have to redone it completely (entrance/stairs area). --ok, done
There are multiple spawns of unique nameds I need to fix https://vanguard.fandom.com/wiki/The_Tomb_of_Lord_Tsang
https://www.vgoemulator.net/archive/Ang ... Lord_Tsang
https://capelski.home.xs4all.nl/images/ ... 0Tsang.htm
-named Razen (Warrior of Wite) has multiple spawns, should be unique and combined --done
- mob Tsang Effigy spawns need to be redone - all the pathing scripts and placement --done
Based on info from this site https://capelski.home.xs4all.nl/images/ ... 0Tsang.htm "Razen 5x20 Drops White Medallion Gem Random spawn. I've seen this guy roaming the steps outside as well as in Tsangs room. Looks like he can take the spot of any Tsang Effigy."
- named The Eternal Watchman dtto --ok
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Last edited by Jehlicka on Sun Oct 29, 2023 10:41 am, edited 45 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: The Tomb of Lord Tsang QA
Strange - found just and only two POIs for the whole chunk. Guess I need to create the missing ones.
Testing outputs:
- quest The Gremlin Menace id 4128 --need to add more Kojuko Despoiler mobs, not enough to finish the quest without waiting for the respawn --done
- quest The Menace Grows id 4129 -- dtto for Kojuko Razorclaw --done
Testing outputs:
- quest The Gremlin Menace id 4128 --need to add more Kojuko Despoiler mobs, not enough to finish the quest without waiting for the respawn --done
- quest The Menace Grows id 4129 -- dtto for Kojuko Razorclaw --done
Last edited by Jehlicka on Sun Oct 15, 2023 1:10 pm, edited 2 times in total.
- Jehlicka
- Content Designer

- Posts: 535
- Joined: Mon Jun 23, 2014 4:34 am
- Location: Prague, Czech Republic, EU
Re: The Tomb of Lord Tsang QA
Tomb - inside dungeon
I did not want to redo the inside part, but I have to. Content is not set 100% properly in here.
Changed/edited/fixed stuff:
Mob Tob Sentry Id 79052 -- script edited
Tomb Icon mobs -- added Tsang Weapon Symbols drop to this mob Spawn Type, also edited all the Placement Scripts
Boss Quinshi the Bloodhunter - standing behind another mob, not ok --edited
Unholy Destroyer mobs --edited all the Placement Scripts
Eidolon of Annihilation -- set spawn chance 0 to other spawns, this one should be unique
--edited most of the mobs and some nameds, not described in detail here tho--
I did not want to redo the inside part, but I have to. Content is not set 100% properly in here.
Changed/edited/fixed stuff:
Mob Tob Sentry Id 79052 -- script edited
Tomb Icon mobs -- added Tsang Weapon Symbols drop to this mob Spawn Type, also edited all the Placement Scripts
Boss Quinshi the Bloodhunter - standing behind another mob, not ok --edited
Unholy Destroyer mobs --edited all the Placement Scripts
Eidolon of Annihilation -- set spawn chance 0 to other spawns, this one should be unique
--edited most of the mobs and some nameds, not described in detail here tho--