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Casting Interrupts

A forum to discuss our favorite game features we do not want to forget.

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Xinux
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Re: Casting Interrupts
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Post by Xinux » Fri Jul 31, 2015 3:03 pm

We are already handling ESC (OP_ClientAbilityInterrupt) while casting just not fully right now it is only stopping the cast bar it also need's to stop any animations the character might be doing at that point also.

Opcode 324 is labeled as OP_ClientCancelAttack but we should rename it to OP_ClientCancelAbility and have it go through the same motions as OP_ClientAbilityInterrupt
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Faux
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Re: Casting Interrupts
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Post by Faux » Sun Aug 02, 2015 6:34 am

Both of these methods are now implemented locally and I will commit them tonight. Feel free to cast and cancel to your hearts content.
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Kandra
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Re: Casting Interrupts
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Post by Kandra » Mon Aug 03, 2015 3:28 am

[quote="shargash"][quote="Blackstorm"]so i presume the /cancelability should stop "Abilities" AND "autoattack" (or something else) and it's currently and completely not managed (especially when using the /command).[/quote]

That's interesting. I don't remember /cancelability turning off autoattack. However, it is possible I just never noticed in the heat of combat, since many abilities turn on autoattack.

Despite not being handled, /cancelability does interrupt casting in the client. I think figuring out what else it is supposed to do is somewhat important. What does the server do when someone hits ESC while casting?[/quote]
I don't remember /cancelability turning off autoattack either. I had a PANIC button on many of my toons to stop all attacks eg. during furious, and only way to stop all attacks on classes that didn't have forced block/parry was to use /autoattack which is only a toggle so you would sometimes _start_ attacking instead.
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shargash
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Re: Casting Interrupts
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Post by shargash » Mon Aug 03, 2015 6:07 pm

I think all the melee classes had an ability that upped your parry/block/dodge and turned off autoattack. That's what I always used.
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Jakkal
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Re: Casting Interrupts
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Post by Jakkal » Mon Aug 03, 2015 6:46 pm

I know '/autoattack' was all I could use on the rogue to stop her dumb ass from hitting through furious. Everything else I tried failed to stop it. And I really hated the autoattack toggle cuz if you accidentally hit it twice, you're autoattacking again. I got in the habit of turning around on almost every mob at furious. Which sucked when they put in that one mob that will hit you for like 100,000hp if you turned your back to it.

Thankfully we managed to convince John to remove Furious from trash mobs. So we only have to worry about it when it matters.
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Kandra
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Re: Casting Interrupts
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Post by Kandra » Tue Aug 04, 2015 12:11 am

[quote="shargash"]I think all the melee classes had an ability that upped your parry/block/dodge and turned off autoattack. That's what I always used.[/quote]
It could be quite embarrassing to have your cleric die to furious when trying to heal everyone else and not realizing you're still auto attacking .
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shargash
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Re: Casting Interrupts
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Post by shargash » Tue Aug 04, 2015 1:29 pm

Oh, indeed. But I don't consider cleric a melee class.

Frankly, my clerics (I had 2 level 50 and 2 in their 30s) rarely used autoattack after low-mid levels unless I was soloing. Sometimes they didn't even wield a melee weapons (btw, swapping your melee weapon for a focus is a good way to turn off autoattack).
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