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Mjellow

A place for you to tell us a little about yourself.

Moderator: Community Managers

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John Adams
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Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
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Re: Mjellow
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Post by John Adams » Sun Jan 11, 2015 10:07 am

[quote="Kilsin"]we will at least have a smooth playable beta by the end of this year.[/quote]
Disclaimer: This is 100% reliant on the # of people willing to get involved and help with C++ development and Content. My "roadmap" does not include excessive slackery
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Meemers
Posts: 19
Joined: Sat Jan 10, 2015 5:43 pm
Re: Mjellow
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Post by Meemers » Sun Jan 11, 2015 11:23 am

I know I basicly just wanted to know where we were in the process, that is all. Wernt trying to stress you out (more than necessary, because i REALLY want to play the game again).

Also i'd love to help with the C++, but i have ZERO knowledge of programming. So if anyone of you know a crash course i can take or similar, i'd love to help. But till i aquire such skills, i will be limited to alpha testing.

Which brings me to, the current feature list. What do i do with it? Do i log in and type /afk to see if i actually go afk, or if /camp camps me out etc? Not sure what to report back on and what you're looking for.

For example i've crashed a few times zoning into presumably shut down chunks.Not even getting to the loading screen. I /bugged that ingame, but other than that, i dont know what you're looking for.
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John Adams
Retired
Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
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Re: Mjellow
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Post by John Adams » Sun Jan 11, 2015 11:28 am

That is a good start. The Current Features list will not be updated regularly, since the dev team works off the Project Manager. Anything in there marked as Testing or Complete could be considered a target for testing. Maintaining the manual List, plus having to gather statuses and update ProjMan is just a wee bit too much work for me by myself, so feel free to hammer the developers to update their statuses with me

Bug Tracker is also a good place to pull what to test from; anything marked Fixed or Closed could always use a new set of eyes. There is no "formal QA" here, we're just getting started. You think there are bugs now, just wait til Content starts
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Meemers
Posts: 19
Joined: Sat Jan 10, 2015 5:43 pm
Re: Mjellow
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Post by Meemers » Sun Jan 11, 2015 1:05 pm

I am not sure i understand the Project Manager. I see the stuiff and the progress bars. But looking through the tasks there, i am not sure what to test. Take Character Creation. Lots completed there, but not sure how to test it. An example would be awesome.
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Odinzz
Community Manager
Posts: 187
Joined: Fri Jan 31, 2014 9:22 pm
Location: Dirty Jersey
Re: Mjellow
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Post by Odinzz » Sun Jan 11, 2015 1:22 pm

Excessive Slackery is what i do best !!
The Platinum Order
Alliance of the Griffon
Brains and Brawn
Odinzz 55 Palladin
Psychosiss 54 Cleric ( So Close !)
Femic 55 Sorc
Dorinas 55 Blood Mage
And a mess load of alts!
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