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UnrealBitLib - out of bounds array crash

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John Adams
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UnrealBitLib - out of bounds array crash
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Post by John Adams » Sat May 03, 2014 2:11 am

Xen, over 800 logs and only 1 bombs out That's pretty bitchen. But here's the deal.

In the log: Falloutdc_Tanvu_03_1396274909.log

At line 5581954

[quote]Error in PacketLogParser::parsePacket(): Index was outside the bounds of the array.(log line: 5581954[/quote]

I looked at the log, that line, and see nothing wrong.
-- Server Spawn & Movement --
3/31/2014 19:01:54
69.174.203.11 -> 192.168.0.3
0000:	01 00 2C 00 00 00 C1 10 10 10 13 7A C8 1B 5F 77 ..,........z.._w
0010:	C6 F8 FF 4D 17 DF EB 38 28 FF EB D2 73 00 FD 78 ...M...8(...s..x
0020:	EB 9C 37 F8 A8 1F 78 01 01 CD F4 01 00 50 8A 00 ..7...x......P..
0030	00 02                                           ..
         <<-- 5581954

-- Server Spawn & Movement --
3/31/2014 19:01:54
69.174.203.11 -> 192.168.0.3
0000:	01 00 14 00 00 00 C2 10 2C 10 07 47 F8 EF 5F 95 ........,..G.._.
0010	C7 C1 FF 01 6C 1C E4 B9 0D 03                   ....l.....
Pic for clarity:
array.jpg
I think it's blowing the whole log (220mb) because of this one byte. And chance you can eat it and move on?
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Xinux
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Re: UnrealBitLib - out of bounds array crash
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Post by Xinux » Sat May 03, 2014 11:22 am

You could try just deleting the packet above it and saving the log and try re parsing it?
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