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Martok Coast QA

Adventure planning for the continent of Kojan

Moderators: Moldew, Jakkal

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Jehlicka
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Martok Coast QA
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Post by Jehlicka » Sat Jul 16, 2022 12:49 pm

Did not find related progress thread, starting this one to record clean up activities, that were not done during previous massive clean up.
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Jehlicka
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Posts: 535
Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Martok Coast QA
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Post by Jehlicka » Sat Jul 16, 2022 1:28 pm

NPCS/mobs to fix or update their scripts (many of them created by Nilso, so need to go through all of them I think):
- Dockhand Rurgo --ok
- Thaeg (wrong door opening sequences) --ok
- Dockmaster Gorzug --ok
- Dockhand Zogg --ok
- Rolyat Leumas --ok
- Margan --ok
- Scar Vurdun --ok
- Scar Garlok --ok
- Scar Scurla --ok
- Scar Vuusku --ok
- Dockhand Pug --ok
- Glink the Treasure Seeker --ok
- Vise Kirg (walking underground, wrong path!) --ok
- Fury Hetrix (walking underground, wrong path!) --ok
- Fury Traxi (dtto) --ok

Mobs Wharf Rats are placed under water, walking on seabed, need to fix it --fixed

Dockhand ones (NPC) have the same greeting text. Have to create script greeting options for them --all changed

The shore/beach southwest from the Port of Martok is untouched! Need to clean it up and combine/uncombine mobs there --ok
NW dtto --ok, cleaned

All the Scar ones (NPC) have no weapon - have to add some --ok
- Fury Hetrix dtto --ok

Some harvesting resources are still uncombined --ok
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Jehlicka
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Posts: 535
Joined: Mon Jun 23, 2014 4:34 am
Location: Prague, Czech Republic, EU
Re: Martok Coast QA
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Post by Jehlicka » Tue Jul 19, 2022 2:32 pm

Cleanup finished just now :)
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