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Three Rivers Progress

Adventure planning for the continent of Thestra

Moderators: Moldew, Jakkal

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Jakkal
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Re: Three Rivers Progress
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Post by Jakkal » Wed Aug 24, 2016 11:55 am

Well the thing is that she would cower for so long and then start to proceed to the next spot. So you needed to kill all the wolves before they kill her, and then you have to kill them before she walks off and spawns the next set. This is why she shouldn't follow the player at all. This also means that you can't just leash them off you by running away, because they'll attack Sona who remains on the road.

So really she needs to walk her set path. She will cower at the spot the wolves spawn. If she survives, she'll start walking again after a certain amount of time.
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Kibaru
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Re: Three Rivers Progress
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Post by Kibaru » Wed Aug 24, 2016 12:22 pm

So yes she is now follwing but I agree with Jakkal, she has to walk alone and you have to escort her and protect her on the way. I don't even know where those waypoints are and where to go. If she walks alone this is way more clear.
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Kibaru
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Re: Three Rivers Progress
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Post by Kibaru » Wed Aug 24, 2016 12:37 pm

Btw what about those Completed Missives of Three Rivers, how can i get the rewards for them? According to http://wiki.silkyvenom.com/index.php/Gadin_Edson
you would get some rewards depending on how many missive you turn in. But how can you actually get more? Because I could only accept like 4 quests from the missive board+1 additional quest so im now at 5 missives. But the silkyvenom article says you can get up to 10?
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elquar
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Re: Three Rivers Progress
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Post by elquar » Wed Aug 24, 2016 4:09 pm

Heya Kibaru

1. Selmsa tells you to follow road and what path to take a dwarven tower in the quest summary. I will see about adding more clear text to the waypoint objectives..

2. Missives turn in not created yet 8) I move on to druid spells for now.
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elquar
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Re: Three Rivers Progress
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Post by elquar » Wed Aug 24, 2016 4:43 pm

Ok jakkal I see your point.

for now ill leave the quest in it current state with updated information on waypoints. when I finish druid spells or get sick of them I will changing the quest with sona walking and not following players.
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elquar
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Re: Three Rivers Progress
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Post by elquar » Wed Aug 31, 2016 3:01 pm

update:


Khegors"s End first cavern Completed.


1. Entrance spiders and ramp down spawned cleaned up and or spawn combined. Specific pathing done.

2. First cavern with furnaces , smellers etc Spawned Cleaned up and or Spawn combined. Specific bathing done.
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elquar
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Re: Three Rivers Progress
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Post by elquar » Sat Sep 03, 2016 5:33 pm

Update:


All level 11 , 12 & 13 Quest are Done and working.
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elquar
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Re: Three Rivers Progress
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Post by elquar » Fri Sep 09, 2016 2:56 am

UPDATE:

all Level 13 Quest Working
All level 14 Quest Working EXCEPT Dwarf and Elf for Varlon.


Posted all the updated quest to fist post.
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elquar
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Re: Three Rivers Progress
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Post by elquar » Fri Sep 09, 2016 3:06 pm

Small follow up Update:


all Quest levels 10 to 14 are now Complete.

Quest relisted by level in first post.
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Kibaru
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Re: Three Rivers Progress
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Post by Kibaru » Sun Sep 11, 2016 5:32 am

4. Outlaws: Draven's Head
Head doesn't drop from Draven

2. The Bugbear Menace: One fish, two fish , no fish
Can not turn in quest even though i have 6/6 of the quest item

3. Task for Three Rivers: Bugbear Expansion
Typo the quest objective says "Exapndig Stonesmashers by Maedow lake" Maybe also add the word "slain" or "killed"

1. Scratching the Sourface part 2
Type "lean what you can ..." should be "learn ..."
Also missing space between "part" and "2"

1. Task for Three Rivers: Beyond Khazbatak
2. Task for Thre Rivers: Stone Slimes
3. Task for Three Rivers: Bugbear Expansion
1. Task for Three Rivers: River Cleansi
all of those missive can not be turned in at Captain Vauni
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