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.rift loc spawns (COMPLETED)

Closed Content Bugs

Moderators: Moldew, Jakkal, Community Managers

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Cyrcle
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Re: .rift loc spawns
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Post by Cyrcle » Wed Jan 14, 2015 5:57 pm

[quote="Cyrcle"][quote="John Adams"]
There is a GM command .chunk set safe that any Purple or Red name should be able to execute to set new safe coords at their current position.
[/quote]
Did not know this was a thing. I will have to go around and try it out.

Edit: Does not set the new location to the .rift chunkid like I thought it would.

Changed Magi Hold (id 24) safe location to -26849, 1287, 3088 from 10453, -30762, 6199 [rotation 41][/quote]
Works on server restart.
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Moldew
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Re: .rift loc spawns
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Post by Moldew » Sat Jan 30, 2016 12:29 pm

Bringing this back to ask if this is something we want to look into again.
Haiku is easy -
But sometimes it makes no sense.
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Xinux
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Re: .rift loc spawns
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Post by Xinux » Thu Feb 04, 2016 4:08 pm

Bring what back? The command works fine it changes the safe loc for a chunk but it does not go in to effect till the server has been restarted.
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Moldew
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Re: .rift loc spawns
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Post by Moldew » Thu Feb 04, 2016 6:56 pm

Maybe easy to fix, but my question was whether someone(s) has actually done this - there were several chunks that had weird locs and/or crash per Meemers. If we don't care, fine - we shouldn't consider it a bug then.
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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Xinux
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Re: .rift loc spawns
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Post by Xinux » Thu Feb 04, 2016 7:13 pm

Nope no one has done them specifically i usually set it when i'm rifting around and run across a weird one.
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Jakkal
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Re: .rift loc spawns
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Post by Jakkal » Thu Feb 04, 2016 7:48 pm

Should I add this to the directives for Content Designers? Shouldn't be a problem for us to change them if necessary.
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Xinux
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Re: .rift loc spawns
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Post by Xinux » Thu Feb 04, 2016 8:32 pm

Sure ideally we want the safe point to be be next to a res stone.
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Moldew
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Re: .rift loc spawns
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Post by Moldew » Thu Feb 04, 2016 9:01 pm

Yeah, sounds like a good idea. I can help Saturday.
Haiku is easy -
But sometimes it makes no sense.
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Jakkal
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Re: .rift loc spawns
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Post by Jakkal » Fri Feb 05, 2016 11:42 am

I'll post this as a directive when I have time to go through the thread and write up the instructions. Unless Content Designers would like to take the initiative and go ahead with it.
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Moldew
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Re: .rift loc spawns
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Post by Moldew » Fri Feb 05, 2016 7:36 pm

Evac is going to be different code/locs, is that correct?
Haiku is easy -
But sometimes it makes no sense.
Refridgerator.
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