VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Bugs Content Bugs Content Bugs (Closed)
  • Search

Bug 322: (zippyzee) Collection Spawn behavior

Closed Content Bugs

Moderators: Moldew, Jakkal, Community Managers

Locked
  • Print view
Advanced search
13 posts
  • Previous
  • 1
  • 2
User avatar
Jakkal
Content Designer
Content Designer
Posts: 3098
Joined: Tue May 20, 2014 1:59 am
Location: Raleigh, NC
Contact:
Contact Jakkal
Website
Re: Bug 322: (zippyzee) Collection Spawn behavior
  • Quote

Post by Jakkal » Tue Nov 24, 2015 10:18 am

From the original game, once they respawned, you could click them again, even if you already clicked that one. You could just stand in one spot and keep clicking it as it respawned and finish the quest that way. So I don't think you need to keep track of who clicked what.

There were very few instances in game where you couldn't click the same thing twice (Unfortunately, I can't think of any right now).

Also attackable workbenches? lol, crafting PVP!
Image
Top

zippyzee
Developer
Developer
Posts: 1240
Joined: Wed Jul 23, 2014 2:11 pm
Re: Bug 322: (zippyzee) Collection Spawn behavior
  • Quote

Post by zippyzee » Tue Nov 24, 2015 10:30 am

actually, yes, the despawning takes care of that issue. Good!

I just need to have the icon add back on when it respawns if a character still needs it.
Top

User avatar
John Adams
Retired
Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
Contact:
Contact John Adams
Website
Re: Bug 322: (zippyzee) Collection Spawn behavior
  • Quote

Post by John Adams » Tue Nov 24, 2015 10:34 am

Zippy, I believe in EQ2 we had a Lua function "respawn(NPC)" to handle any special circumstances if an NPC was coming into the world as a respawn vs chunk startup. In most cases, it simply called "spawn(NPC)" again, but could come in handy for things like this.
Top


Locked
  • Print view

13 posts
  • Previous
  • 1
  • 2

Return to “Content Bugs (Closed)”

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD