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Bug 296: (zippyzee) When I agro a waspling in Khal...

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BugTracker
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Bug 296: (zippyzee) When I agro a waspling in Khal...
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Post by BugTracker » Mon Nov 23, 2015 8:55 pm

Bug ID       : 296 - When I agro a waspling in Khal... 
Bug Date     : 2015/10/20 03:52:54
Assigned To  : zippyzee
Priority     : High

Category     : VGClient
Sub-Category : Gameplay: Combat
Severity     : Standard
Reproducible : Every time
Details:
When I agro a waspling in Khal, it chases me without stuttering (yay!), but when it catches me, it just keeps going past me in the same direction, while keeping me targeted. If I move, it warps back on top of me and follows me wherever I go. It is not, however, agro any more. If I move far enough away from it, it may keep going past me again. If it does, it will warp back to me as soon as I move to repeat the process.
Originated From World: New Telon (1)
Chunk                : Khal (85)
Location             : 2082 -51800 1263
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zippyzee
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Re: Bug 296: (zippyzee) When I agro a waspling in Khal...
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Post by zippyzee » Tue Nov 24, 2015 7:13 am

These are all from the same bug that is not affecting Windows builds, as far as I can tell. Anything that has to do with NPC movement acting unusual is due to the server not properly calculating the current position of the npc during movement.
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John Adams
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Re: Bug 296: (zippyzee) When I agro a waspling in Khal...
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Post by John Adams » Tue Nov 24, 2015 8:06 am

New Telon is a Windows server, and this bug is fairly old. Only pushed it here so someone can confirm it (and all other aggro/movement issues) are no longer a problem on New Telon.
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zippyzee
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Re: Bug 296: (zippyzee) When I agro a waspling in Khal...
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Post by zippyzee » Tue Nov 24, 2015 9:10 am

I can't replicate this, so I assume this is from before the previous fix.
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