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Bug 321: (zippyzee) Respawning Questgivers

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Bug 321: (zippyzee) Respawning Questgivers
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Post by BugTracker » Mon Nov 23, 2015 9:25 pm

Bug ID       : 321 - Respawning Questgivers 
Bug Date     : 2015/11/23 08:56:09
Assigned To  : zippyzee
Priority     : Medium

Category     : VGClient
Sub-Category : User Interface: (Default)
Severity     : Standard
Reproducible : Only seen once
Details:
Sile killed Veteran Sixfish (I won't go into how I stole his loot), but when he respawned, he no longer had the green shield for my quest update. But it did let me turn it in.
Originated From World: Targonor (2)
Chunk                : Isle of Dawn (1)
Location             : -14666 20899 1520

Entered on Nov 23, 2015 09:25 by John Adams
Future: Add how to handle Respawn of a questgiver
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John Adams
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Re: Bug 321: (zippyzee) Respawning Questgivers
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Post by John Adams » Mon Nov 23, 2015 9:26 pm

Posting this for zippy even though handling respawning is not yet supported, I need to know that .repop doesn't break questing. If so, we'll have to let the content team know, or handle respawning before they begin their work.
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zippyzee
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Re: Bug 321: (zippyzee) Respawning Questgivers
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Post by zippyzee » Tue Nov 24, 2015 5:15 am

The symbols are getting sent as needed, so upon entering a chunk, completing a quest, etc. we just need to do a check when an npc spawns, as well. The icons are not tied to the spawn, but the character client, so to speak.
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