Bug 301: (Xinux) Emote problems - reproduced (Re-assigned)
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Bug 301: (Xinux) Emote problems - reproduced (Re-assigned)
Bug ID : 301 - Emote problems - reproduced (Re-assigned) Bug Date : 2015/10/28 04:49:30 Reassigned To: Xinux Priority : Low Category : VGClient Sub-Category : Graphics: Animation Severity : Standard Reproducible : Every timeDetails:
Checked emotes and noticed that if the target is in my field of view, some emotes don't animate as they should. But if i don't have a target or i turn around (so that the characters head doesn't turn to look at the target anymore), the same emotes work fine. The eomtes are:
-crackneck, -dismiss, -smellpit, -spit, -crazy, -cough, -comeover, -introduce, -love, -swoon, -offering, -pourdrink, -fliphair, -shy, -whistle, -cheers, -drink, -rofl, -chuckle, -cackle, -disagree, -ashamed, -agree, -talk, -talksad, -talkangry, -talkhappy, -count, -aha, -scratchhead, -boggle, -ponder, -idea, -lookaround
...and the emote /beg does not work at all (if it is/was implemented)
i hope that helps you a bit in your great project.
Originated From World: New Telon (1) Chunk : Isle of Dawn (1) Location : -45165 -2962 2310
Re: Bug 301: (Xinux) Checked emotes and noticed tha...
/beg will not work cause the client changes it to /begincharge so i'm guessing they changed or got rid of that emote at some point.
I'm looking into the other issue now.
I'm looking into the other issue now.
Re: Bug 301: (Xinux) Checked emotes and noticed tha...
Ok so we are sending the packet correctly and from what i can tell it only effects emotes that involve head movement and it only affects the player doing the emote other people around you see the animation correctly.