Search found 230 matches
- Wed Jan 21, 2015 9:53 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 53: (Lokked) Separator Issues
- Replies: 10
- Views: 779
Re: Bug 53: (Lokked) Separator Issues
John, this is more of a Separator issue than Faction. It's a general issue with Commands. It can be assigned to me. The Subject Lines in this thread are confusing, lol. I'll change assignment.
- Wed Jan 21, 2015 9:51 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 66: (Lokked) When relogging after a Force C...
- Replies: 1
- Views: 361
Re: Bug 66: (Lokked) When relogging after a Force C...
Resolved with Rev 897. Closed Bug.
- Wed Jan 21, 2015 9:48 pm
- Forum: Server Bugs (Closed)
- Topic: Task 1333: (Lokked) SaveCharacter Timers (ER)
- Replies: 2
- Views: 364
Re: Task 1333: (Lokked) SaveCharacter Timers (ER)
When a character camps or is otherwise disconnected, ONLY their character is saved. There are 2 functions, SaveCharacter() and SaveAllCharacters(). SaveCharacter is the WorldDatabase function that actually runs the query. SaveAllCharacters iterated through all characters that meet certain criteria a...
- Wed Jan 21, 2015 9:46 pm
- Forum: Server Bugs (Closed)
- Topic: New GM Camp bug
- Replies: 4
- Views: 520
Re: New GM Camp bug
This is going to happen, due to Client objects being destroy far faster than before. This warning/error is not an indication of malfunction in these cases (when the character camps or force closes and their Client object is destroyed). Let's leave this open, as down the road I will see what I can do...
- Wed Jan 21, 2015 5:48 pm
- Forum: Server Bugs (Closed)
- Topic: SaveCharacter death-loop
- Replies: 8
- Views: 734
Re: SaveCharacter death-loop
Xinux reproduced this one time. Has this happened since?
- Wed Jan 21, 2015 11:48 am
- Forum: Server Bugs (Closed)
- Topic: Bug 49: I was in game, had the Broker ...
- Replies: 6
- Views: 1033
Re: Bug 49: I was in game, had the Broker ...
If you want to recreate crash to char selects, just breakpoint your code somewhere, for about 5 seconds and then resume. Sometimes you will CTD, sometimes to Char Select. I read your above post again. I'm more in favour of your last paragraph. I'll create a thread to keep track of my plan for this, ...
- Tue Jan 20, 2015 12:45 pm
- Forum: Introductions
- Topic: Greetings!
- Replies: 14
- Views: 2533
Re: Greetings!
Hi Utildai, You can still most certainly help! Combat (being one of the major pieces to an RPG mmo) is going to need a lot of tweaking and brainstorming from experienced players, as all of the monster statistics and combat calculations are kept server-side, and so we will need to derive those oursel...
- Tue Jan 20, 2015 12:42 pm
- Forum: Introductions
- Topic: OMG HELLO Vanguardians!
- Replies: 10
- Views: 2549
Re: OMG HELLO Vanguardians!
Welcome, Coadex! Be sure to test out the New Telon server!
- Sat Jan 17, 2015 5:09 pm
- Forum: Game Features
- Topic: VGInterface / Custom UIs
- Replies: 29
- Views: 21288
Re: VGInterface / Custom UIs
John! What a coincidence. On Thursday I'd emailed the parent of vginterface.com asking about what access we could have to the repo.
- Sat Jan 17, 2015 5:02 pm
- Forum: Server Bugs (Closed)
- Topic: Bug 64: (Lokked) Crashed to character select
- Replies: 6
- Views: 617
Re: Bug 64: (Lokked) Crashed to character select
I'll close all these on Monday, after the weekend crew has had a chance to test more.