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by Faux
Sat Sep 23, 2023 1:10 pm
Forum: General Discussions
Topic: update to players
Replies: 41
Views: 294138

Re: update to players

People have hobbies that don't make them any money! This and other breaking news stories tonight at 11!
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by Faux
Tue Feb 12, 2019 4:58 pm
Forum: General Discussions
Topic: Paladin damage needs to be fixed
Replies: 11
Views: 14151

Re: Paladin damage needs to be fixed

Wheema, Like Jakkal said, abilities that do damage (direct or DoTs), heal (direct or HoT), buff (some aspects may be non-functional still) are largely scripted. Special case or "one off" abilities like Necro Death Touch or Sorc Chaos Volley do not work yet. Snares, roots, lulls, mezzes, charms, etc ...
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by Faux
Mon Jan 28, 2019 10:13 am
Forum: General Discussions
Topic: Paladin damage needs to be fixed
Replies: 11
Views: 14151

Re: Paladin damage needs to be fixed

Great! I'll have to hop on my Paladin soon and play around with him.
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by Faux
Sat Jan 26, 2019 9:34 am
Forum: General Discussions
Topic: Paladin damage needs to be fixed
Replies: 11
Views: 14151

Re: Paladin damage needs to be fixed

So, Foof and I discussed this and we figured out that between my desktop and my laptop, the client is reporting different strength bonuses in the tooltip. According to Foof's client and my laptop client, the damage bonus numbers are correct. My desktop client is reporting numbers that are far lower ...
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by Faux
Sat Jan 26, 2019 6:33 am
Forum: General Discussions
Topic: Paladin damage needs to be fixed
Replies: 11
Views: 14151

Re: Paladin damage needs to be fixed

As right as Jakkal is, I spent last night going looking through the client and trying to figure out what is going on here. The best I have been able to determine is that the Paladin's should be getting a strength bonus from damage (the lowest of the three tanks, but it shouldn't be that much lower ...
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by Faux
Fri Feb 09, 2018 1:08 pm
Forum: Game Features
Topic: Bard Songs on New Telon
Replies: 10
Views: 29204

Re: Bard Songs on New Telon

Having multiple modifiers equipped will now properly only utilize the highest level modifier. So equipping a 1.21 mod and a 1.06 mod will only use the 1.21 mod. Unequipping the 1.21 mod will reactivate the 1.06 mod. It'll be active on NT at next server update.
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by Faux
Thu Feb 08, 2018 3:04 pm
Forum: Server Bugs
Topic: Bug 1695: (Developer) I have a bard and when I Chunk...
Replies: 1
Views: 2913

Re: Bug 1695: (Developer) I have a bard and when I Chunk...

This is because each chunk server has its own process to track maintained effects and spell timers, etc... I need to add in code to move these effect timers and such from one chunk to another when a player chunks. There are going to be issues like this unti that is done.
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by Faux
Thu Feb 08, 2018 11:32 am
Forum: Game Features
Topic: Bard Songs on New Telon
Replies: 10
Views: 29204

Re: Bard Songs on New Telon

Equipping items that give voice mods and instrument mods is now working locally and committed. It will be live next time Xinux updates the server. I have to implement using only the highest mod level equipped. Right now equipping a 1.06 and 1.21 voice mod will grant 1.27 mod instead of just using 1 ...
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by Faux
Tue Feb 06, 2018 7:10 am
Forum: Game Features
Topic: Bard Songs on New Telon
Replies: 10
Views: 29204

Re: Bard Songs on New Telon

Song component slots opening up as you level will be in the next commit to New Telon. Please tell me if you remember it differently from live and we discuss changes. Its all database driven, so changes are easy.
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by Faux
Mon Feb 05, 2018 11:59 am
Forum: Game Features
Topic: Bard Songs on New Telon
Replies: 10
Views: 29204

Re: Bard Songs on New Telon

I do have level limits for each song component. The question I have is, when did the UI unlock those elements. From what I understand, you could have 3 choices for verse components, but maybe only 2 can be slotted at level 35, and 3 can only be slotted at 45 or something. We'll also need to figure ...
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