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by Faux
Sat Sep 23, 2023 1:10 pm
Forum: General Discussions
Topic: update to players
Replies: 41
Views: 373732

Re: update to players

People have hobbies that don't make them any money! This and other breaking news stories tonight at 11!
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by Faux
Tue Feb 12, 2019 4:58 pm
Forum: General Discussions
Topic: Paladin damage needs to be fixed
Replies: 11
Views: 15621

Re: Paladin damage needs to be fixed

Wheema, Like Jakkal said, abilities that do damage (direct or DoTs), heal (direct or HoT), buff (some aspects may be non-functional still) are largely scripted. Special case or "one off" abilities like Necro Death Touch or Sorc Chaos Volley do not work yet. Snares, roots, lulls, mezzes, charms, etc ...
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by Faux
Mon Jan 28, 2019 10:13 am
Forum: General Discussions
Topic: Paladin damage needs to be fixed
Replies: 11
Views: 15621

Re: Paladin damage needs to be fixed

Great! I'll have to hop on my Paladin soon and play around with him.
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by Faux
Sat Jan 26, 2019 9:34 am
Forum: General Discussions
Topic: Paladin damage needs to be fixed
Replies: 11
Views: 15621

Re: Paladin damage needs to be fixed

So, Foof and I discussed this and we figured out that between my desktop and my laptop, the client is reporting different strength bonuses in the tooltip. According to Foof's client and my laptop client, the damage bonus numbers are correct. My desktop client is reporting numbers that are far lower ...
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by Faux
Sat Jan 26, 2019 6:33 am
Forum: General Discussions
Topic: Paladin damage needs to be fixed
Replies: 11
Views: 15621

Re: Paladin damage needs to be fixed

As right as Jakkal is, I spent last night going looking through the client and trying to figure out what is going on here. The best I have been able to determine is that the Paladin's should be getting a strength bonus from damage (the lowest of the three tanks, but it shouldn't be that much lower ...
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by Faux
Wed Oct 25, 2017 9:36 am
Forum: General Discussions
Topic: Missing Class Features
Replies: 4
Views: 3112

Re: Missing Class Features

We have support for pets in but its in a basic form. Right now, Necros are the only class with a scripted pet summoning spell. I have been doing a lot of combat tuning lately incorporating things like attribute and stat based factors such as damage bonuses, resists, mitigation, crit mitigation, etc ...
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by Faux
Mon May 15, 2017 7:08 am
Forum: General Discussions
Topic: Crafiting
Replies: 1
Views: 993

Re: Crafiting

There isn't any timeline on crafting yet. Its quite a complex system and we haven't really started the implementation. Right now our focus is getting the quest system, diplo, and adventuring fleshed out. We'll get to crafting as soon as we can.
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by Faux
Wed Feb 15, 2017 8:30 am
Forum: General Discussions
Topic: Some Basics for Combat
Replies: 22
Views: 14581

Re: Some Basics for Combat

Can auto attacks crit?
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by Faux
Tue Jan 24, 2017 6:45 am
Forum: General Discussions
Topic: Some Basics for Combat
Replies: 22
Views: 14581

Re: Some Basics for Combat

Thanks Amnath. I found some basic equations on GameDev.net so right now I am giving characters an inherent 10% to evade that gets modified by the level difference and their evasion ratings. Chance to hit then becomes equal to Accuracy*(100-Evasion). The next question will be whether I nest dodge ...
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by Faux
Mon Jan 23, 2017 11:36 am
Forum: General Discussions
Topic: Some Basics for Combat
Replies: 22
Views: 14581

Re: Some Basics for Combat

So I started working on the routines to determine if you get hit by an attack. Right now I am just using a base accuracy value determined by the attackers skill in the relevant school. If maxed, it equals 0.94 or 94%. Then I calculate a first mod based on the attack type and the general accuracy ...
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