Search found 19 matches
- Thu Mar 27, 2014 7:46 pm
- Forum: Announcements
- Topic: First Glimpse of the VGOEmulator World
- Replies: 27
- Views: 12263
Re: First Glimpse of the VGOEmulator World
[quote="theFoof"][quote="Swampdog"]Would have love to seen ship to ship combat with pirates trying to take your boat, sea creatures, etc.. Not sure on the ship to ship stuff and how much we would be able to do without changing the client, but that would be something cool to add a...
- Thu Mar 27, 2014 12:37 pm
- Forum: Announcements
- Topic: First Glimpse of the VGOEmulator World
- Replies: 27
- Views: 12263
Re: First Glimpse of the VGOEmulator World
[quote="John Adams"]Sea Raids. I like it.[/quote] Just don't get eaten by the big fish! I always hoped they would get that added to add more usefulness to people having ships, being a carpenter and all... lol Of course that was before they pretty much nullified the need of carpenters to bu...
- Thu Mar 27, 2014 10:39 am
- Forum: Announcements
- Topic: First Glimpse of the VGOEmulator World
- Replies: 27
- Views: 12263
Re: First Glimpse of the VGOEmulator World
[quote="Faux"]These screenshots get me so amped. We really need a flying whale raid mob or just a whale raid mob only engagable by pcs on the deck of a boat.[/quote] I remember discussions from the original VG team in the beta forums about encounters while at sea but they never came to be....
- Sat Mar 22, 2014 1:46 pm
- Forum: Server Bugs (Closed)
- Topic: Re: First Glimpse of the VGOEmulator World
- Replies: 10
- Views: 1746
Re: First Glimpse of the VGOEmulator World
[quote="Faux"]Excellent work guys! This is so awesome to see Telon living on. I downloaded the client launcher and tried to create a character, but it wouldn't let me actually enter the game world. Basically, I would select create a character, choose DE Necro, give him a name, but then it ...
- Fri Mar 21, 2014 8:49 pm
- Forum: Server Bugs (Closed)
- Topic: VGClientLauncher.exe bugs
- Replies: 18
- Views: 2794
Re: VGClientLauncher.exe bugs
[quote="John Adams"]Keep in mind the login/world servers are continually up and down as I am working on them. Zero /slash commands are implemented, and elsewhere I did mention the movement code is a hack, so "your" character will not be what you see... those are hard-coded Unreal...
- Fri Mar 21, 2014 4:31 pm
- Forum: Server Bugs (Closed)
- Topic: VGClientLauncher.exe bugs
- Replies: 18
- Views: 2794
Re: VGClientLauncher.exe bugs
[quote="John Adams"]Just discovered why some of you may be getting black screens or login failures; the backend login scripts were short-changing your session_id's to 5 mins, when they should be staying active 7 DAYS.[/quote] This must be why it was letting me start creating character but ...
- Thu Mar 20, 2014 9:13 am
- Forum: Announcements
- Topic: First Glimpse of the VGOEmulator World
- Replies: 27
- Views: 12263
Re: First Glimpse of the VGOEmulator World
Awesome work gang! woohoo!
- Sun Mar 09, 2014 6:05 pm
- Forum: Server Bugs (Closed)
- Topic: VGClientLauncher.exe bugs
- Replies: 18
- Views: 2794
Re: VGClientLauncher.exe bugs
Doh! Totally missed the switch to a play button... lol Brought up character select screen fine after I clicked play... lol
- Sun Mar 09, 2014 5:47 pm
- Forum: Server Bugs (Closed)
- Topic: VGClientLauncher.exe bugs
- Replies: 18
- Views: 2794
Re: VGClientLauncher.exe bugs
Is it supposed to do anything at this point past just giving messages that the session is created? It doesn't actually seem to launch vgclient or anything after that point. Just wanting to make sure I'm seeing the same results that you are... [img]https://dl.dropboxusercontent.com/u/10317254/Screens...
- Sun Mar 09, 2014 5:26 pm
- Forum: Server Bugs (Closed)
- Topic: VGClientLauncher.exe bugs
- Replies: 18
- Views: 2794
Re: VGClientLauncher.exe
no prob.. always glad to help..