Search found 7 matches
- Sat Sep 26, 2015 10:24 am
- Forum: General Discussions
- Topic: Multiboxing
- Replies: 33
- Views: 21378
Re: Multiboxing
In other games,I have often been playing a single toon then joined a group as, say DPS, and the group would also be looking for a healer. I normally let the group look for a dedicated healer for a time, then offer to also play one of my healer accounts. Most of the time this is quite welcome ...
- Fri Sep 25, 2015 8:07 am
- Forum: General Discussions
- Topic: Multiboxing
- Replies: 33
- Views: 21378
Re: Multiboxing
Some good points there, especially now that I have looked further into how PlayerBot is built. It's more of a direct server implementation, rather than a separate program running along side the server's main process. As for multi-boxing an entire raid (solo raid)...I have seen videos of some people ...
- Thu Sep 24, 2015 9:05 am
- Forum: General Discussions
- Topic: Multiboxing
- Replies: 33
- Views: 21378
Re: Multiboxing
Playerbot does look like a decent compromise, with nearly the full multiboxing experience (character movement is the key missing element here). I can see how the bandwidth would have a small to moderate amount of savings compared to running multiple sessions, but if the server is running the bots ...
- Thu Sep 24, 2015 6:50 am
- Forum: General Discussions
- Topic: Multiboxing
- Replies: 33
- Views: 21378
Re: Multiboxing
As John has already stated that boxing will be allowed, this is dragging on a bit, BUT, I felt I should clear something up: [quote="Kinshi"]A better way to go than boxing is bots.[/quote] This may be true if the server admin doesn't wish to allow boxing. However, bots do nothing for a person that ...
- Wed Jul 22, 2015 6:47 pm
- Forum: General Discussions
- Topic: Multiboxing
- Replies: 33
- Views: 21378
Re: Multiboxing
2 connections per IP would be _way_ too restrictive IMO. I regularly have up to 5 accounts playing games from my house: Myself Son Roommate 2 of my brothers (Come to town and lan party somewhat frequently). So, that is 5 unique players from the same IP, 4 of which are VG vets, and my son likes to ...
- Sat Jun 20, 2015 7:56 am
- Forum: General Discussions
- Topic: How do you create server code from nothing?
- Replies: 4
- Views: 2107
Re: How do you create server code from nothing?
Hello Arkaan, Capturing packets is indeed a key element used by the team in creating the new server code. Luckily, they got a good head start on logging the packets before the sunset, so there are tons of logs of communication between the official server and the client. The team then wrote some ...
- Wed Nov 05, 2014 6:54 am
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1515002
Re: VGOEmu Progress
Aeterne, C# isn't too far off from Java, which is what I studied when I was in school. Well, that and Visual Basic, because that is all they offered at my community college. If you can get a decent grasp of Java, making the jump to C# is pretty easy, so stick with it [i:xfsm5qif]As an IT ...