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by Dinenon
Mon Nov 09, 2015 7:33 am
Forum: Wish List
Topic: AOE looting
Replies: 10
Views: 10630

Re: AOE looting

I would like to 2nd an AoE Loot system. One thing to consider: Ninja Looters - IIRC, both of the aforementioned games handled this by having a (chance of) loot drop for each player that participated in the kill. This is, I think, the best solution to the problem. Now, that is not to say that every ...
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by Dinenon
Mon Oct 19, 2015 2:29 pm
Forum: Off-Topic
Topic: Vanguard Scales Very Well With Different Monitors.
Replies: 11
Views: 27782

Re: Vanguard Scales Very Well With Different Monitors.

An older pic of my setup, as I'm in the middle of a move, so all my stuff is still in boxes... https://www.dropbox.com/s/mqwlophozb569 ... 1.jpg?dl=0 The monitors have been replaced with 3 24" ASUS 3D capable monitors. The keyboard is now a Razer BlackWidow Ult. with silencers added. The mouse is ...
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by Dinenon
Sat Sep 26, 2015 10:24 am
Forum: General Discussions
Topic: Multiboxing
Replies: 33
Views: 18802

Re: Multiboxing

In other games,I have often been playing a single toon then joined a group as, say DPS, and the group would also be looking for a healer. I normally let the group look for a dedicated healer for a time, then offer to also play one of my healer accounts. Most of the time this is quite welcome ...
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by Dinenon
Fri Sep 25, 2015 8:07 am
Forum: General Discussions
Topic: Multiboxing
Replies: 33
Views: 18802

Re: Multiboxing

Some good points there, especially now that I have looked further into how PlayerBot is built. It's more of a direct server implementation, rather than a separate program running along side the server's main process. As for multi-boxing an entire raid (solo raid)...I have seen videos of some people ...
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by Dinenon
Thu Sep 24, 2015 9:05 am
Forum: General Discussions
Topic: Multiboxing
Replies: 33
Views: 18802

Re: Multiboxing

Playerbot does look like a decent compromise, with nearly the full multiboxing experience (character movement is the key missing element here). I can see how the bandwidth would have a small to moderate amount of savings compared to running multiple sessions, but if the server is running the bots ...
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by Dinenon
Thu Sep 24, 2015 6:50 am
Forum: General Discussions
Topic: Multiboxing
Replies: 33
Views: 18802

Re: Multiboxing

As John has already stated that boxing will be allowed, this is dragging on a bit, BUT, I felt I should clear something up: [quote="Kinshi"]A better way to go than boxing is bots.[/quote] This may be true if the server admin doesn't wish to allow boxing. However, bots do nothing for a person that ...
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by Dinenon
Fri Aug 28, 2015 6:47 am
Forum: Wish List
Topic: Believable Drops
Replies: 8
Views: 6595

Re: Believable Drops

[quote="Kinshi"]A factor to consider about loot, is that while getting something you can use is nice, getting loot you cannot use, is what fuels both the auction house, and getting coin off vendors, and getting items for your guildmates later on. Being able to immediately use said item is not the ...
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by Dinenon
Thu Aug 27, 2015 8:05 am
Forum: Wish List
Topic: Believable Drops
Replies: 8
Views: 6595

Believable Drops

One thing that I have always found slightly annoying in MMOs is the loot drop system. Most games will drop just about anything from any mob. A mage that is wearing a robe drops plate armor and a two handed sword instead of a robe and a focus/tome/staff. Also, a quest to gather 200 crab eyes results ...
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by Dinenon
Wed Aug 12, 2015 7:54 am
Forum: Wish List
Topic: UI stuff, excessive swing animation
Replies: 6
Views: 5254

Re: UI stuff, excessive swing animation

Beyond that though. IIRC, that hides names, but the dot indicators still showed. At release, there wasn't anything that would display above a character by default, then when SOE took the reigns (or maybe before), suddenly there were all these intrusive names and dot indicators all over the place ...
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by Dinenon
Tue Aug 11, 2015 1:10 pm
Forum: Wish List
Topic: UI stuff, excessive swing animation
Replies: 6
Views: 5254

Re: UI stuff, excessive swing animation

Amnath, Everything here is client-side systems, which are (at least curenlty) outside of the scope of this project. Character animations may be able to be played with a little, but the only way I see of stopping the "dancing" would be to constantly tell the client that you are no longer in combat ...
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