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A Development Project for the Vanguard:Saga of Heroes MMO

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by Blackstorm
Thu Sep 14, 2017 5:40 am
Forum: General Discussions
Topic: Hello guys!
Replies: 1
Views: 2454

Hello guys!

Hi guys, How are you ? It was a long time ago ^^ I hope this is going well for the project ^^ how far are you now? I will probably log me to see this :) The project always compiles under linux? The LUA is moving forward? I wonder what release will come out first: p VGEmu or Pantheon ... ;) In any ...
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by Blackstorm
Wed Mar 23, 2016 9:51 am
Forum: General Discussions
Topic: Hello everyone
Replies: 2
Views: 1666

Re: Hello everyone

Hi Zippy ^^

I have a little time right now, so i will check the server's content side and forward you some feedback.
I already had send some bugs from IoD quests these last days, so if you want some tries about something in particulary, just ask me ^^
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by Blackstorm
Fri Mar 11, 2016 6:08 am
Forum: General Discussions
Topic: Hello everyone
Replies: 2
Views: 1666

Hello everyone

Hello everyone ^^ I hope you are fine and the last year was good for you and VGemu ^^ I saw many improvements since i left the team ^^ many /clap for all the team's works ^^ the force is always in you. Thanks again to everyone who are contributing to this project, we are all waitting for something ...
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by Blackstorm
Fri Jul 31, 2015 7:49 pm
Forum: Linux
Topic: Linux - Debug {Split}
Replies: 9
Views: 63487

Re: Linux - Debug {Split}

[quote="John Adams"]
I see -DNDEBUG in there.
[/quote]

"you'll build the Release CFLAGS version where optimization is turned on (-O2), debugging symbols stripped (-s) and assertions disabled (-DNDEBUG)."
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by Blackstorm
Fri Jul 31, 2015 6:03 pm
Forum: Linux
Topic: Linux - Debug {Split}
Replies: 9
Views: 63487

Re: Linux - Debug {Split}

added a fix to use the args into the subfunctions.
i.e: make release -j8
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by Blackstorm
Fri Jul 31, 2015 5:09 pm
Forum: Linux
Topic: Linux - Debug {Split}
Replies: 9
Views: 63487

Re: Linux - Debug {Split}

done, i will update the svn just with that file. I just need some minutes to cleanup my own Makefile.. because... edit: updated. John, can you try it on Ubuntu please and tell me if these args are good for you ? [quote]Linux: - New Makefile to manage Debug and Release builds. syntax: make (debug ...
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by Blackstorm
Fri Jul 31, 2015 2:58 pm
Forum: Linux
Topic: Linux - Debug {Split}
Replies: 9
Views: 63487

Re: Peer Code Reviews

on Linux the make file can be modified to use : "make debug" like you use "make clean", so in place of "release" vars the process will use the "debug" vars.
So we will have only one make file to manage ^^ i can make these modifications if wanted.
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by Blackstorm
Fri Jul 31, 2015 8:38 am
Forum: Linux
Topic: Linux - Debug {Split}
Replies: 9
Views: 63487

Re: Peer Code Reviews

John, I know in the make file we have a VG_DEBUG flag, but i don't know if we have a compiler debug flag value. I am checking. Edit: We have a -g arg into the WFLAGS the should be used to generate some debug. -g Produce debugging information in the operating system's native format (stabs, COFF ...
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by Blackstorm
Fri Jul 31, 2015 6:14 am
Forum: Linux
Topic: Linux - Debug {Split}
Replies: 9
Views: 63487

Linux - Debug {Split}

Microsoft rules to compile 32 and 64bits plateforms. https://msdn.microsoft.com/en-us/library/windows/desktop/aa384242(v=vs.85).aspx On Linux 64 you are using gcc with x64 libs by default. On windows the default compiler type should be in 32bits. I'am not sure the link is useful for the question but ...
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by Blackstorm
Mon Jul 20, 2015 9:22 am
Forum: General Support
Topic: Invalid Channel message
Replies: 1
Views: 2594

Re: Invalid Channel message

Hi,

Or in game you can use these commands :

/autojoin set 'to clear all entries'
/autojoin set auction,regionsay 'to reset and set only "auction" and "regionsay"'
/autojoin add NewTelon 'to add "NewTelon" chan to the current list"
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