Search found 47 matches
- Wed Feb 11, 2015 1:34 pm
- Forum: General Discussions
- Topic: RIP SoE
- Replies: 41
- Views: 27409
Re: RIP SoE
So... they acquired the company and, in the best interests of the consumer, I'm sure, laid off 40+% of the staff after what was, I'm sure, an extensive review of current state...
All I'm really sure of is that I can't wait to try their first iPhone-to-PC port game... but not really.
All I'm really sure of is that I can't wait to try their first iPhone-to-PC port game... but not really.
- Mon Feb 09, 2015 4:42 pm
- Forum: Windows
- Topic: VS2012 Compile Warnings
- Replies: 1
- Views: 17793
Re: VS2012 Compile Warnings
A double is being casted implicitly to a float, probably in the Combine command, as about halfway down, the type reminds of the combine_mmap<> list. I'll fix it when I get a chance. It's not harmful.
- Sun Feb 08, 2015 3:27 am
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1511412
Re: VGOEmu Progress
Really great work, Black!
- Fri Feb 06, 2015 12:52 pm
- Forum: General Discussions
- Topic: PPO Placement
- Replies: 5
- Views: 4240
Re: PPO Placement
How do you initiate the placement? Right Click PPO in inventory? Drag to ground?
- Fri Feb 06, 2015 11:50 am
- Forum: General Discussions
- Topic: PPO Placement
- Replies: 5
- Views: 4240
Re: PPO Placement
Also, please include the chain of events when Removing a PPO or Moving a Placed PPO (if it's different than just Removing and then Placing). I know there was a menu that would pop up when right clicking a Placed PPO in VGO, and that's all I know.
- Fri Feb 06, 2015 11:49 am
- Forum: General Discussions
- Topic: PPO Placement
- Replies: 5
- Views: 4240
PPO Placement
Hi All, Reaching out to the experts in VGO (that's you guys!): What is the exact sequence of events, from the players perspective, in placing a PPO, for both the House PPO and a House Item? I'm looking for something like, "I Right Click the PPO in my Inventory. It creates a red wire mesh that I can ...
- Mon Feb 02, 2015 11:32 am
- Forum: General Discussions
- Topic: RIP SoE
- Replies: 41
- Views: 27409
Re: RIP SoE
Multi=Platform, these days, means creating a phone/tablet game and then porting it to PC/Console and charging 4 times as much.
- Sat Jan 31, 2015 6:05 pm
- Forum: General Discussions
- Topic: Moorgard to Answer Questions
- Replies: 26
- Views: 11551
Re: Moorgard to Answer Questions
Find the post on rerolled. He indicates that although his answers might be useless as be joined late and was only on the project a short time, we could "give it a shot" and PM him the questions.
- Sat Jan 31, 2015 1:17 am
- Forum: General Discussions
- Topic: Just Curious...
- Replies: 24
- Views: 10444
Re: Just Curious...
I'm going to replace his sound asset with something I like, on my client.
Actually, that could be motivation to get non-devs to play more with tearing the client apart.
Actually, that could be motivation to get non-devs to play more with tearing the client apart.
- Fri Jan 30, 2015 11:39 pm
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1511412
Re: VGOEmu Progress
Nice, Xin! Rerolled it?