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by Amnath
Thu Jan 26, 2017 2:49 pm
Forum: General Discussions
Topic: Some Basics for Combat
Replies: 22
Views: 14581

Re: Some Basics for Combat

It could be handled different ways, however, Vanguard was patched so that even on a miss, dodge/parry/block can be triggered.
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by Amnath
Wed Jan 25, 2017 4:51 pm
Forum: General Discussions
Topic: Some Basics for Combat
Replies: 22
Views: 14581

Re: Some Basics for Combat

Ok, yeah. Couldn't remember.

In that case, maybe the attack has to pass a dodge/parry/block check before the to hit roll.
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by Amnath
Tue Jan 24, 2017 3:48 pm
Forum: General Discussions
Topic: Some Basics for Combat
Replies: 22
Views: 14581

Re: Some Basics for Combat

That's true. No class has all three of dodge/block/parry. Dodge is more or less equivalent to evasion because I don't believe it triggers reactions. Not positive about that. If they are the same thing, I would note that classes with no dodge are clerics and tanks. And the simply adjust the level ...
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by Amnath
Mon Jan 23, 2017 5:42 pm
Forum: General Discussions
Topic: Some Basics for Combat
Replies: 22
Views: 14581

Re: Some Basics for Combat

As far as I know offhand, AC in Vanguard has nothing to do with hit chances, it only gives mitigation, based from the Defense skill. Along with the level, there should probably be a "dot difficulty". So--typically--I have maxed my weapon skill for my level and let's say I got a piece of crafted gear ...
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by Amnath
Tue Jan 17, 2017 2:03 am
Forum: General Discussions
Topic: Some Basics for Combat
Replies: 22
Views: 14581

Re: Some Basics for Combat

I found an APW guide from a dev called Avarem that might have some useful bits. Not so much for any need of APW right now, but it may give an idea like a kind of umbrella that a non-raiding release should be under. Or in other words we can be at lesser stats to succeed at stuff like Swamp and RI. At ...
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by Amnath
Wed Jan 11, 2017 4:24 pm
Forum: General Discussions
Topic: Some Basics for Combat
Replies: 22
Views: 14581

Re: Some Basics for Combat

Here's another "cat out of the bag" from Cylus: Crits are 1.5x Epic are 2x that And Legendary are another 2x for a total of 6x normal damage. This was in response to someone finding their first Legendary hit at level 7; he doesn't fully explain the rarity of them, but says: wis affects base crit ...
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by Amnath
Tue Jan 10, 2017 5:34 pm
Forum: General Discussions
Topic: Some Basics for Combat
Replies: 22
Views: 14581

Re: Some Basics for Combat

Good deal. Going to try to squeeze it for some of those other topics. Just copying from patches--this is not necessarily exhaustive or final--looking for "zero cooldown" stuff. I take it by "refresh timer" they mean an ability's own cooldown, tied to other abilities that are related to it. Important ...
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by Amnath
Tue Jan 10, 2017 2:58 pm
Forum: General Discussions
Topic: I just came to the stunning realization...
Replies: 9
Views: 6230

Re: I just came to the stunning realization...

Wowzas. There's nothing much better than Akande the Butcher slaughtering your geared toon four times in a row!
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by Amnath
Mon Jan 09, 2017 8:30 pm
Forum: General Discussions
Topic: Some Basics for Combat
Replies: 22
Views: 14581

Re: Some Basics for Combat

I am trying to dig up the underlying mechanics instead of individual abilities, which I believe were the main thing that was changed or removed past the end of these notes. Per patch notes: When dual wielding, you get 66% of your mainhand weapon's speed, and 33% of your offhand weapon. The ratio of ...
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by Amnath
Sun Jan 08, 2017 2:59 pm
Forum: General Discussions
Topic: Some Basics for Combat
Replies: 22
Views: 14581

Re: Some Basics for Combat

In case it may be useful, I wanted to add the links where I found patch notes recorded. Curse has them through 2/2009, and an archive forum on Graffe where there's more sifting involved because of a bunch of random threads. https://mods.curse.com/news/vanguard-saga-of-heroes https://www.graffe.com ...
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