VGOEmulator.net

A Development Project for the Vanguard:Saga of Heroes MMO

Skip to content

Advanced search
  • Quick links
    • Unanswered topics
    • Active topics
    • Search
  • Portal
  • Project Manager
  • Bug Tracker
  • Server List
  • Wiki
  • Donate
  • Login
  • Register
  • Board index Search
  • Search

Search found 318 matches

Go to advanced search

Advanced search
Search found 318 matches
  • Page 1 of 32
    • Jump to page:
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 32
  • Next
by Moldew
Wed Mar 07, 2018 10:03 pm
Forum: General Discussions
Topic: Checking Through Starter Towns
Replies: 37
Views: 3426

Re: Checking Through Starter Towns

Good enough. I'll just check out of this thread.
  • Jump to post
by Moldew
Tue Mar 06, 2018 1:53 pm
Forum: General Discussions
Topic: Checking Through Starter Towns
Replies: 37
Views: 3426

Re: Checking Through Starter Towns

I redid my tester gnome and removed the clears. Works like a charm. No errors yet, but she does sneak in an animation once in a while in the first seconds of the fight. Sometimes need to get 3-6 secs into the fight for them to stop. I think that's fine personally. Also, got a "you cannot cancel...
  • Jump to post
by Moldew
Tue Mar 06, 2018 1:02 pm
Forum: General Discussions
Topic: Checking Through Starter Towns
Replies: 37
Views: 3426

Re: Checking Through Starter Towns

Hmmm, that's how I did it the first attempt. (if not IsInCombat then do some animations stuff else don't) I still got the error eventually, just not as frequently. However, I did have the clears in, maybe should take them out?
  • Jump to post
by Moldew
Tue Mar 06, 2018 10:21 am
Forum: General Discussions
Topic: Checking Through Starter Towns
Replies: 37
Views: 3426

Re: Checking Through Starter Towns

Hehe, no worries. Was a fun distraction, with a possible stopgap! Thanks! :)

Now back to the gnomes...they always got something going on...
  • Jump to post
by Moldew
Mon Mar 05, 2018 11:10 pm
Forum: General Discussions
Topic: Checking Through Starter Towns
Replies: 37
Views: 3426

Re: Checking Through Starter Towns

Blah, now it works! I may have got it for realz now... I put in a clearspawncallbacks() into hail() to test if I can still attack w/o any errors. (hail, then attack) Proof of concept successful. Note: I tested with InCombat() instead of IsInCombat(). Don't think InCombat() is written, or even will b...
  • Jump to post
by Moldew
Mon Mar 05, 2018 10:33 pm
Forum: General Discussions
Topic: Checking Through Starter Towns
Replies: 37
Views: 3426

Re: Checking Through Starter Towns

Well shit, spoke too soon. I fought her like 5-6 times, no problem. Then the DEBUG error popped up after I posted above.

So much for that, was good while it lasted! hahahah :)
  • Jump to post
by Moldew
Mon Mar 05, 2018 10:27 pm
Forum: General Discussions
Topic: Checking Through Starter Towns
Replies: 37
Views: 3426

Re: Checking Through Starter Towns

OK, think I found a solution. I've tested on Angmo Dupe in front of Mekalia. The NPC will stop animations when in combat, and resume animations if player dies. My thought was to instead of putting NPC_01 into a loop like we've been doing with multiple callbacks, only do an animation if NPC is not in...
  • Jump to post
by Moldew
Mon Mar 05, 2018 6:12 pm
Forum: General Discussions
Topic: Checking Through Starter Towns
Replies: 37
Views: 3426

Re: Checking Through Starter Towns

Hmm, that is super weird. Thanks for that info. I'll experiment with some of my gnome army and see if there's something that can be done using LUA.

Thanks!
  • Jump to post
by Moldew
Mon Mar 05, 2018 4:00 pm
Forum: General Discussions
Topic: Checking Through Starter Towns
Replies: 37
Views: 3426

Re: Checking Through Starter Towns

Earth Den - Hobgoblin Defenders near NPC Koi Le Trueverse, continue taunt animations meant for NPC during battle. (no they ain't making fun of me :P) Defenders: Currently there's no way to turn off animations on combat. So any mobs set to animate will continue to animate regardless of what else the...
  • Jump to post
by Moldew
Sun Mar 04, 2018 10:17 pm
Forum: Introductions
Topic: Hello
Replies: 1
Views: 382

Re: Hello

Thanks Kawii. Welcome home!

Log in and test, test, test. We need lots of that right now. You can also /join irc in game to talk to the devs. There's usually people online to answer questions.

See you in New Telon!

Moldew
  • Jump to post

Search found 318 matches
  • Page 1 of 32
    • Jump to page:
  • 1
  • 2
  • 3
  • 4
  • 5
  • …
  • 32
  • Next

Go to advanced search

Jump to
  • Information
  • ↳   Announcements
  • ↳   Dev Chats
  • ↳   Events
  • Community
  • ↳   General Discussions
  • ↳   VGO Team Help Requests
  • ↳   Introductions
  • ↳   Game Features
  • ↳   Wish List
  • ↳   Off-Topic
  • Support
  • ↳   How-To's
  • ↳   General Support
  • ↳   Windows
  • ↳   Linux
  • Bugs
  • ↳   Server Bugs
  • ↳   Server Bugs (Closed)
  • ↳   Content Bugs
  • ↳   Content Bugs (Closed)
  • ↳   Database Bugs
  • ↳   Tools Bugs
  • Board index
  • All times are UTC-07:00
  • Delete cookies
  • Contact us
Powered by phpBB® Forum Software © phpBB Limited
*Original Author: Brad Veryard
*Updated to 3.2 by MannixMD