Search found 10 matches
- Mon Feb 25, 2019 7:44 pm
- Forum: General Discussions
- Topic: Possible to level to 55?
- Replies: 3
- Views: 4632
Possible to level to 55?
Hi VGO team, I was just wondering if there were enough quests and mobs currently in place to be able to level all the way to max? Even if the progression needs to be very linear, as to having to go to specific chunks for the quests, is it possible? Do any of the classes have skills that go this high ...
- Wed Feb 13, 2019 4:02 pm
- Forum: Announcements
- Topic: VGOEmu Progress
- Replies: 263
- Views: 1511412
Re: VGOEmu Progress
Thanks Xinux I love the NPC combat changes.
- Wed Jan 30, 2019 4:06 pm
- Forum: General Discussions
- Topic: Global Cooldown Trigger
- Replies: 7
- Views: 9498
Re: Global Cooldown Trigger
No worries, thank you for your response. I will just keep my list updated for information purposes as I come across them.
- Wed Jan 30, 2019 3:48 am
- Forum: General Discussions
- Topic: Global Cooldown Trigger
- Replies: 7
- Views: 9498
Re: Global Cooldown Trigger
I'm curious is there no scripting currently in place to have abilities not trigger a global cool down, will this be something available once you roll out the new abilities back-end?
thanks.
thanks.
- Wed Jan 30, 2019 1:05 am
- Forum: General Discussions
- Topic: Mob difficulty
- Replies: 1
- Views: 1979
Mob difficulty
Hi vg team. I know mobs are not tuned yet and currently only have auto attack, making them very easy. I was wondering in the interim because I’m sure that’s a ways off still, if you could possibly double their attack damage or increase strength or anything really to provide more of a challenge while ...
- Sun Jan 27, 2019 3:32 am
- Forum: General Discussions
- Topic: Global Cooldown Trigger
- Replies: 7
- Views: 9498
Global Cooldown Trigger
Hi all, I've noticed a few abilities which I know shouldn't trigger the global cooldown for abilities, triggering it. I'm curious if this just hasn't been implemented yet, or if maybe there was just a lack of information available on which ones should not trigger the global cooldown. I can try and ...
- Sun Jan 27, 2019 2:36 am
- Forum: General Discussions
- Topic: Paladin damage needs to be fixed
- Replies: 11
- Views: 15470
Re: Paladin damage needs to be fixed
I see you’ve already pushed it through. Paladin damage feels real good now, much more in line with the other tanks. So happy, much appreciated.
- Sat Jan 26, 2019 11:37 pm
- Forum: General Support
- Topic: Combat sound issues
- Replies: 0
- Views: 4742
Combat sound issues
This may just be my setup so I'm not sure if it's on my end or the emulator. During combat, I only hear the auto attack strikes hit, not any of the special melee attacks. They all seem to play a "miss" sound file as if the strike misses the mob, even though it's hitting. I've tried this on several ...
- Sat Jan 26, 2019 8:57 pm
- Forum: General Discussions
- Topic: Paladin damage needs to be fixed
- Replies: 11
- Views: 15470
Re: Paladin damage needs to be fixed
Yes I did know that Paladins were nerfed towards sunset, but removing the Strength bonus was not how it was done. I am incredibly impressed that you looked into this and have a fix already coming through. I was so blown away I just gave a donation. I eagerly await the next server update.
- Fri Jan 25, 2019 4:29 am
- Forum: General Discussions
- Topic: Paladin damage needs to be fixed
- Replies: 11
- Views: 15470
Paladin damage needs to be fixed
First I'd like to say that Vanguard was and still is my favorite game of all time. I played for many years. Paladin was my favorite class. And I have been following this project for many years. So it's disappointing to see that you are this far into development and something as fundamental as just ...