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by Xen
Wed Feb 01, 2017 7:22 am
Forum: General Discussions
Topic: Pantheon
Replies: 21
Views: 16481

Re: Pantheon

I know I'm a little late to the game on this but congrats Zippy! Did you use your experience on the emu as something in your resume or talked to the Pantheon guys about it?
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by Xen
Mon Aug 11, 2014 8:43 pm
Forum: General Discussions
Topic: Moorgards Eulogy and Tribute to Vanguard
Replies: 7
Views: 3481

Re: Moorgards Eulogy and Tribute to Vanguard

[quote="Cyrcle"] Also, I would like to point out: [quote]Lack of version control...[/quote] What the hell? NO version control? Lol.[/quote] This boggled me as well, although I took it as no version control on database data, which I think is a bit harder to do than source code version control ...
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by Xen
Wed Aug 06, 2014 11:37 pm
Forum: Server Bugs (Closed)
Topic: Wrong Character Model In-Game (Humans)
Replies: 9
Views: 4100

Re: Wrong Character Model In-Game (Humans)

So I think that list of races is for bitstream use, because John is right, the race id's in login don't seem to match up with what shows up in the world. I'm wondering if race id's in non-bitstream packets are different than bitstream packets. Not sure why they would do that but that appears to be ...
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by Xen
Mon Aug 04, 2014 12:27 pm
Forum: Server Bugs (Closed)
Topic: Wrong Character Model In-Game (Humans)
Replies: 9
Views: 4100

Re: Wrong Character Model In-Game (Humans)

I can fix this in my next checkin.
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by Xen
Fri Aug 01, 2014 12:30 pm
Forum: Wish List
Topic: NPC draw distance
Replies: 2
Views: 2561

Re: NPC draw distance

The server can determine which NPC's are sent to the client, so an NPC that is very far away can be sent so the client knows where it's at. However, I'm not sure if there is a draw distance limit built into the client somewhere.
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by Xen
Fri Aug 01, 2014 11:01 am
Forum: Announcements
Topic: Upcoming Outages and Restarts
Replies: 4
Views: 3768

Re: Upcoming Outages and Restarts

That's it, I'm not giving you guys any more of my money.
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by Xen
Fri Aug 01, 2014 10:28 am
Forum: General Discussions
Topic: Since I don't know....
Replies: 10
Views: 4752

Re: Since I don't know....

You are correct Sacred. Basically the client and server use the Unreal engine although they have some different pieces. They also share some code to calculate things like physics. In case you aren't aware, the client simulates some physics on it's own, with some corrections sent from the server. To ...
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by Xen
Thu Jul 31, 2014 7:47 pm
Forum: General Discussions
Topic: Player Community Forums
Replies: 8
Views: 50340

Re: Player Community Forums

John, you have been kicking ass with this. Good stuff man.
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by Xen
Thu Jul 31, 2014 6:22 pm
Forum: General Discussions
Topic: So uhm, did SOE pull the plug early?
Replies: 10
Views: 4217

Re: So uhm, did SOE pull the plug early?

They actually went 15 minutes longer than the quoted time. It shutdown around 6:15 PST.
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by Xen
Thu Apr 24, 2014 8:02 am
Forum: Server Bugs (Closed)
Topic: Zoning/Chunking
Replies: 17
Views: 5352

Re: Zoning/Chunking

[quote="theFoof"]The reason we were able to zone fine ironically was there was a bug where we were duplicating chunks. That created new UDP servers each time which worked fine, but whenever this error occurs the Chunk's net stuff is boned.[/quote] I can't access the SVN log right now, but I believe ...
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