Smelly Cat!
Moderator: Community Managers
Smelly Cat!
Triggers based on items in your inventory was such a sparsely-used mechanic. For those who don't remember or didn't play specifically for the animal abuse, the Smelly Cat would wander Ahgram and be unattackable until someone with a Fresh Fish in their bags got close enough causing it to aggro.
I feel it would add an interesting dynamic to basic overland content if taken farther. That dungeon getting a bit too crowded? Take your group to the fields and farm 4 dot wisps until you get that Bright Lightstone, then move from gravesite to gravesite spawning undead until you trigger a named. If you're lucky the named might even drop a rare item that will allow you to cause the giant shambler in the woods to uproot for a chance at a legendary ring.
I feel it would add an interesting dynamic to basic overland content if taken farther. That dungeon getting a bit too crowded? Take your group to the fields and farm 4 dot wisps until you get that Bright Lightstone, then move from gravesite to gravesite spawning undead until you trigger a named. If you're lucky the named might even drop a rare item that will allow you to cause the giant shambler in the woods to uproot for a chance at a legendary ring.
Re: Smelly Cat!
I really loved that 'fresh fish' was one of the rewards on the IOD, that so many people forgot they even had it in their bags. One trip to ahgram to continue the crafting and diplo, and bam, smelly cat was on them like white on rice. So funny.
Re: Smelly Cat!
I think we should make smelly cat randomly spawn as a lvl 55 6 dot that kills every PC in Ahgram! Smelly cat actually reminds me of the giant is eat commonlands back in EQ. You have to keep those noobs on their toes!