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Current VGOEmulator Feature List

A forum to discuss our favorite game features we do not want to forget.

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John Adams
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Current VGOEmulator Feature List
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Post by John Adams » Mon Nov 03, 2014 8:25 pm

!! NOTICE !!
Content on New Telon is not valid!
All content you see in-game is merely test data for development.
Only the features you see listed below are for testing at this time.


In an effort to give bug hunters more direction on what to report, here is a (growing) list of VGOEmulator Features currently implemented. If it's not on this list, it is not a bug, it just hasn't been coded yet. Note that even a few of these features are a work-in-progress -- but if you see it on New Telon, please report oddities you notice when accessing the feature.
VGO Feature List:

Character Creation/Customization
Isle of Dawn and Old Starter Towns
Move across chunk lines
NPCs, PlayerPlacedObjects, Sounds and Music in chunks
Appearance gear on NPCs (attachmentGroups)
Ruleset System (customization)
Chat Channels (Say, Tell, Shout, /3 (custom New Telon) and others
Slash Commands (built-in)
	/stuck
	/who
	/camp
	/hail (and right-click NPC)
	/rest
	/afk
	/autoattack (basic combat, just animations)
	/bug
	(bunch more)
Dot Commands (custom, w/privilege tokens)
	.listcommands to see available commands
LUA Scripting Framework
Player Titles
Player Faction vs NPCs
Emotes (all of them!)
Player Fluid Motion (except vertical)
Offensive/Defensive targeting
Basic NPC Interactions (dialogs)
Merchant UI
Hotbar Macros
Player Starting Abilities
Items / Appearances
Player Attributes (Character Sheet)
Telon Exchange - Graphic Item Lookup Interface
Doors/Movers
Mounts/Flying Mounts
Riftways
Guilds
LUA Functions started (many, many to come)
Groups
Friends/Ignore Lists
Basic Diplomacy Strategy UI
Abilities/Ability Animations (gems)
Brotherhoods
Caravans
Raid UI elements
NPC Management
NPC Movement
Basic Combat framework started
Attributes starting to trickle in
Buffs/BBO
Gear bonuses
Initial spells/damage/heals
Questing
Diplomacy Parley (prototype)
Claim system
Devs will attempt to keep this list updated at least monthly. If you see something in game that's not on this list, please bring it to our attention. Knowledge helps everyone.

Thanks
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John Adams
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Posts: 4582
Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
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Re: Current VGOEmulator Feature List
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Post by John Adams » Thu Jan 15, 2015 7:55 pm

Updated, also built a Wiki Page for Race IDs since we were having fun with them today
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User avatar
John Adams
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Joined: Wed Aug 28, 2013 9:40 am
Location: Phoenix, AZ.
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Re: Current VGOEmulator Feature List
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Post by John Adams » Sun Jun 28, 2015 1:14 pm

Updated current features list.
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