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Bullet 3D Real-Time Multiphysics Library provides state of the art collision detection, soft body and rigid body dynamics.

Note:

The Bullet Physics Library is free for commercial use and open source under the ZLib License.

  • Used by many movie and game companies in AAA titles on Playstation 3, XBox 360, Nintendo Wii, PC, Android and iPhone
  • Modular extendible C++ design with hot-swap of most components
  • Optimized back-ends for pthreads/Win32 Threads multi-threading and PS3 Cell SPU
  • Preparation for OpenCL data parallel optimizations for upcoming Bullet 3.x

Bullet Collision Detection can be used on its own as a separate SDK without Bullet Dynamics

  • Discrete and continuous collision detection (CCD)
  • Swept collision queries
  • Ray casting with custom collision filtering
  • Generic convex support (using GJK), capsule, cylinder, cone, sphere, box and non-convex triangle meshes.
  • Support for dynamic deformation of non-convex triangle meshes, by refitting the acceleration structures

Multi-physics support including:

  • Rigid body dynamics including constraint solvers, generic constraints, ragdolls, hinge, ball-socket
  • Maximal coordinates, with velocity level MLCP and reduced coordinates Featherstone Articulated Body Algorithm
  • Support for constraint limits and motors
  • Soft body support including cloth, rope and deformable
  • Bullet is integrated into Maya, Houdini, Cinema 4D, Lightwave, Blender and Carrara. Plugins for 3ds Max are available.
  • Serialization of physics data in the cross-platform binary .bullet file format

Check recent Issue Updates and Commit Activity using the Wiki Updates tab or visit the Bullet Physics homepage.

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