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Riftway base - Cragwind Ridge

Posted: Mon Sep 29, 2014 10:37 am
by Blackstorm
Hello,

I find a bug in Cragwind Ridge chunk : loc 51518 69161 11133
On all servers.

The base for the Riftway is not displayed. Or you can display it when you are at the same location and in fisrt person.

I try many things to show it but the only one thing is working it's to move the riftway out of the cavern.

Here you can see what it's append :

Re: Riftway base - Cragwind Ridge

Posted: Tue Sep 30, 2014 2:12 am
by jimbo
Hi - yep I get the same issue - looks like a client issue

jim

Re: Riftway base - Cragwind Ridge

Posted: Tue Sep 30, 2014 2:28 am
by Blackstorm
Hi,
We check with Xinux last night, at the end we choice to move out of the cavern the rift base, and it's work like this ^^ so dev will decide if it will finaly move it or just display the rift stone where it should pop.

Re: Riftway base - Cragwind Ridge

Posted: Tue Sep 30, 2014 8:53 am
by Lokked
When next a couple people get a chance, with multiple players on a server (perhaps log into New Telon), see what happens if you both enter the cave at the same time. Does the other player's avatar disappear? This sounds like a similar issue to what was happening in the halls of Hathor Zhi (sp?).

Re: Riftway base - Cragwind Ridge

Posted: Tue Oct 28, 2014 10:05 am
by Blackstorm
Nice, so that should be resolved with : viewtopic.php?f=22&t=985

Re: Riftway base - Cragwind Ridge

Posted: Tue Oct 28, 2014 10:51 am
by Lokked
Xinux, do we have a spawn packet specifically for this RiftStone? Because the RiftStone is inside terrain, and not another PPO, I'm wondering what (if my theory is correct) the parent/child relationship would be.

Re: Riftway base - Cragwind Ridge

Posted: Tue Oct 28, 2014 2:46 pm
by Xinux
Here is the spawn packet for the rift stone.

Code: Select all

=============== START 0x01 PACKET ===============
-- Server Spawn & Movement -- | 5/30/2014 09:08:39 | 69.174.203.19 -> 192.168.1.102
RAW HEX:
0000:	01 00 51 00 00 00 44 00 3B 41 00 68 49 A4 A3 50 ..Q...D.;A.hI..P
0010:	19 59 A7 87 9B 58 04 50 0A 00 00 00 00 00 FC 09 .Y...X.P........
0020:	A8 8C 10 20 AA 04 00 00 00 BB 05 A9 34 33 3A 90 ... ........43:.
0030:	29 BA 37 B7 32 80 2B 54 46 D6 E9 E1 26 16 B1 0D ).7.2.+TF...&...
0040:	0A 00 00 59 1C 00 00 00 36 04 20 00 40 FE FF FF ...Y....6. .@...
0050:	FF 1F FF FF FF FF 1F                            .......
BITSTREAM DATA:
********* NEW BITSTREAM SECTION *********
SECTION TYPE: BUNCH | Total Bistream Length: 644 | PacketID: 32836 | isControl: True | isOpen: True | isClose: False | isReliable: True
Channel Index: 19 | Channel Sequence: 0 | Channel Type: 2 | Data Length: 587 | Header Pos: 57
ACTOR CHANNEL | ACTOR TYPE: SGONPCPawn
DABIT = False
LOCATION = (51402, 69454, 11341)
GENDER = 0
RACE_ID = 330
DRAW_SCALE = 1
ROTATION (Pitch, Yaw, Roll) = 0, 51712, 0
PHYSICS = 1
BLOCK_ACTORS = False
MODEL_NUM = 4
NAME = Rift Stone
GOAL (X, Y, Z) = (51402, 69454, 11341)
ENTITYID_LOW = 2573
ENTITYID_HIGH = 56
ENTITY_TYPES = 32784
OWNER_ENTITYID_LOW = -1
OWNER_ENTITYID_HIGH = -1
=============== END 0x01 PACKET ==============

Re: Riftway base - Cragwind Ridge

Posted: Tue Oct 28, 2014 3:12 pm
by Lokked
We don't store owner_entity_* in the Database, and thus aren't sending this in spawn packets. This is the only thing, as this point, that stands out. I'll add this to my tables and test. That and DABIT, I'm not sure what that is.

Re: Riftway base - Cragwind Ridge

Posted: Tue Oct 28, 2014 3:25 pm
by Xinux
You may also want to look at this. Here is the base of the riftstone.

Code: Select all

-- Server Spawn & Movement -- | 5/30/2014 09:08:39 | 69.174.203.19 -> 192.168.1.102
RAW HEX:
0000:	01 00 41 00 00 00 52 00 1B 42 00 A8 39 30 78 70 ..A...R..B..90xp
0010:	1A 59 A4 87 55 55 74 50 FD 21 15 86 03 03 03 F3 .Y..UUtP.!......
0020:	05 15 F3 25 94 E6 46 36 45 F7 E6 56 06 03 13 F3 ...%..F6E..V....
0030:	15 15 C6 96 16 06 13 03 60 9B 79 4C F4 EA 2A 04 ........`.yL..*.
0040:	00 00 77 51 C1 6B 5E                            ..wQ.k^
BITSTREAM DATA:
********* NEW BITSTREAM SECTION *********
SECTION TYPE: BUNCH | Total Bistream Length: 518 | PacketID: 32850 | isControl: True | isOpen: True | isClose: False | isReliable: True
Channel Index: 33 | Channel Sequence: 0 | Channel Type: 2 | Data Length: 461 | Header Pos: 57
ACTOR CHANNEL | ACTOR TYPE: PlayerPlacedObject
LOCATION = (51411, 69448, 10922)
ROTATION = (0, 33536, 0)
PREFAB_NAME_TAG = Ra8000_P1_BindStone001_Qalia01
PARENT_UNIQUE_ID = -1122820506
BUILDING_UNIQUE_ID = 1066
OBJECT_UNIQUE_ID = 2041513285
=============== END 0x01 PACKET ==============

Re: Riftway base - Cragwind Ridge

Posted: Tue Oct 28, 2014 3:30 pm
by Xinux
It doesn't look like we are sending the PARENT_UNIQUE_ID even after i added the value