[Solved] World Server crashing after character creation
Posted: Thu Sep 25, 2014 9:05 am
Bug in Public SVN rev 665: World Server will crash right after a new character is created.
I am the one that triggered the issue (while implementing resting - sorry for not noticing in my own testing) so I will be the one fixing it. I will need a few days to redesign and test a proper solution though.
Meanwhile,
band aid for Public SVN rev 665:
In WorldDatabase.cpp, replace line 361 with
band aid for dev SVN:
committed as Rev 668
---
Edit: redesign = solved as of Rev 674
I am the one that triggered the issue (while implementing resting - sorry for not noticing in my own testing) so I will be the one fixing it. I will need a few days to redesign and test a proper solution though.
Meanwhile,
band aid for Public SVN rev 665:
In WorldDatabase.cpp, replace line 361 with
Code: Select all
try { //band aid.
character->SetLocation(FVector(result.GetFloatStr("current_x"), result.GetFloatStr("current_y"), result.GetFloatStr("current_z"))); }
catch (const bad_weak_ptr&) {
// "eat" the exception
}
committed as Rev 668
---
Edit: redesign = solved as of Rev 674