IMHO How older MMORPGs companies should handle sunsetting
Posted: Mon Apr 28, 2014 10:38 am
Turbine is going to be stopping all development for Asheron's Call (a great game BTW), letting it go free to play to subscribers first, and then helping the enthusiast community get up to speed in being able run their own servers, create content, and release their tools.
Turbine knows that if they piss off their current customers they won't have very many returning customers; this coupled with the low end resources needed to run an older game such as this (running virtualized, DB management, DB backup, power consumption, ect) the monetary cost is deferred by keeping loyal customers to current and forthcoming IP.
https://www.asheronscall.com/en/forums/ ... ext-update
http://www.mmorpg.com/gamelist.cfm/game ... 16#6259816
"Let me reiterate that we have no plans to close Asheron’s Call. We plan to keep the game open and the servers running.
Although this change of focus is necessary for our company, we love the Asheron’s Call games and we want them to live forever. We understand that players who have been enjoying our monthly updates will be disappointed at the change to Asheron’s Call. Our long term plan is to make the game free to all active accounts. We are working on a date in the not-to-distant future where all active accounts will be able to play the game for free. Asheron’s Call and Asheron’s Call 2 will be a gift to our loyal players.
In addition, we have been working within the company to start an initiative sometime near the end of the year to allow players to run their own Asheron’s Call servers. We intend to put the call out to tech savvy enthusiasts that love Asheron’s Call to create a community for players who want to run their own Asheron’s Call servers.
Unfortunately, setting up and running an AC server is not a user friendly experience. Enthusiasts would need some knowledge of running an SQL server, setting up the network, using our tools to configure the SQL server, installing the Asheron’s Call server with our complicated tools, and distributing the client. Our intent is to help these players build a community so these processes can be created and distributed to people interested in running an Asheron’s Call game. If that works out we can look into releasing tools and data files that would allow players to modify game data and create alternate content for their own Asheron’s Call games.
Thank you for being part of the Asheron’s Call community."
Turbine knows that if they piss off their current customers they won't have very many returning customers; this coupled with the low end resources needed to run an older game such as this (running virtualized, DB management, DB backup, power consumption, ect) the monetary cost is deferred by keeping loyal customers to current and forthcoming IP.
https://www.asheronscall.com/en/forums/ ... ext-update
http://www.mmorpg.com/gamelist.cfm/game ... 16#6259816
"Let me reiterate that we have no plans to close Asheron’s Call. We plan to keep the game open and the servers running.
Although this change of focus is necessary for our company, we love the Asheron’s Call games and we want them to live forever. We understand that players who have been enjoying our monthly updates will be disappointed at the change to Asheron’s Call. Our long term plan is to make the game free to all active accounts. We are working on a date in the not-to-distant future where all active accounts will be able to play the game for free. Asheron’s Call and Asheron’s Call 2 will be a gift to our loyal players.
In addition, we have been working within the company to start an initiative sometime near the end of the year to allow players to run their own Asheron’s Call servers. We intend to put the call out to tech savvy enthusiasts that love Asheron’s Call to create a community for players who want to run their own Asheron’s Call servers.
Unfortunately, setting up and running an AC server is not a user friendly experience. Enthusiasts would need some knowledge of running an SQL server, setting up the network, using our tools to configure the SQL server, installing the Asheron’s Call server with our complicated tools, and distributing the client. Our intent is to help these players build a community so these processes can be created and distributed to people interested in running an Asheron’s Call game. If that works out we can look into releasing tools and data files that would allow players to modify game data and create alternate content for their own Asheron’s Call games.
Thank you for being part of the Asheron’s Call community."