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Bug 1621: (Developer) Root Spells do not fade from t...

Posted: Thu Feb 08, 2018 11:36 am
by BugTracker

Bug ID       : 1621 - Root Spells do not fade from t... 
Bug Date : 2018/01/11 05:17:47
Assigned To : Developer
Priority : Low

Category : VGClient
Sub-Category : Gameplay: Ability
Severity : Standard
Reproducible : Every time

Details:
Root Spells do not fade from the debuf window if root breaks early, e.g. Grasp of Goromound says that the root part of this spell has faded but root is the only component in this spell - thus the spell should be completely worn off too

Originated From World: New Telon (1)


Re: Bug 1621: (Developer) Root Spells do not fade from t...

Posted: Tue Oct 23, 2018 3:17 pm
by Xinux
Fixed