World Crash in UnrealChannel::SetActor
Posted: Wed Apr 23, 2014 5:56 pm
This just happened while I was watching (for a change). Someone just logged into New Telon and the console shot some spam (which was fixed a while ago) and then crashed:
Linux bt:
Linux bt:
Code: Select all
Program received signal SIGSEGV, Segmentation fault.
0x00000000004481ec in UnrealChannel::SetActor (this=0x0, p_actor=0x6b21a0)
at UnrealChannel.cpp:67
67 actor = p_actor;
(gdb) bt
#0 0x00000000004481ec in UnrealChannel::SetActor (this=0x0, p_actor=0x6b21a0)
at UnrealChannel.cpp:67
#1 0x000000000042fcb3 in ChunkServer::SendPlayerInitPackets (this=0x6a4ac0,
client=0x7fffe0000950) at ChunkServer.cpp:444
#2 0x000000000043073d in ChunkServer::HandleClientAuthConfirm (this=0x6a4ac0,
client=0x7fffe0000950, packet_struct=0x6b18c0) at ChunkServer.cpp:581
#3 0x000000000042cdc4 in ChunkServer::Process (this=0x6a4ac0)
at ChunkServer.cpp:179
#4 0x0000000000431f62 in ChunkServerList::Process (
this=0x67fba0 <chunk_server_list>) at ChunkServerList.cpp:172
#5 0x000000000043bdfa in main (argc=1, argv=0x7fffffffe678) at Main.cpp:107